Woz dating

Scott Daniel Wozniak (born: June 2, 1997 [age 23]), better known online as Scott The Woz, is an American YouTuber. His content mostly revolves around video games. Unlike most other video game-related YouTubers, Scott's videos generally focus on a topic (e.g. E3 2018, Console Revisions, Cheat Codes, etc.) or a console (e.g. Nintendo DS, Nintendo Wii, etc.) instead of a specific game. However ... Woz • 51 Last active: 1h, 29m ago Mechanic Woz • 51 ... I'm here to meet girls 22 to 40 years old for dating, friendship and networking. About me Easy going guy,fun and generous likes restaurants bars and travel, Happy guy with nice smile ... Woz is Separated and looking to meet women from Mundijong, Byford, WA. Some who can make me laugh, or I make them laugh, Needs to be outgoing, loving and honest, independent to a degree able to be adaptable and Caring for kids as I have 2 Needs to share some common I interests so things are done together Compromising is a big thing for both Is Steve Wozniak Married? Affair, Dating, Girlfriend, Wife & Children. Wozniak goes by the nicknames “the Second Steve,” “The Woz,” ‘The Wonderful Wizard of Woz,” among others. He is a Freemason and a third-degree Freemason. On relationship, he had married Candice Clark back in 1981, but they divorced in 1987. The couple had three ... Moving on from Alice, Woz started dating US Olympic Slalom Canoe gold-medalist, Candice Carson Clark. She was a staff of the Apple Corporation at the time. They got married in 1981 and the union produced three children – Jesse John Wozniak, Stephen Gary Wozniak, and Sara Nadine Wozniak. The marriage lasted six years and ended in a divorce in ... The Advice for dating latino men got married in and they have 3 children together, however, the couple got divorced in Retrieved March 6, The couple married in August and the marriage held in Stv woz dating secret place where no friends or Stv woz dating invited for the marriage. July 20, Archived from the dqting on June 27, November 17, Arthur D. He is not dating anyone currently. Scott had at least 1 relationship in the past. Scott Wozniak has not been previously engaged. He is a popular American YouTuber. According to our records, he has no children. Like many celebrities and famous people, Scott keeps his personal and love life private. Wiz Khalifa’s girlfriend is Winnie Harlow. They started dating in 2018. Cameron had at least 12 relationship in the past. Wiz Khalifa has not been previously engaged. He has a son named Sebastian with model Amber Rose. He and Rose were married for about a year before she filed for divorce in September 2014. According to our records, he has 1 ... Wowz.com - Hand picked girl games, top quality fun! Dress up games, sims, makeover games and more, all designed and created in-house. Who is he dating right now? According to our records, Steve Wozniak is possibly single. Relationships. Steve Wozniak was previously married to Janet Hill (2008), Suzanne Mulkern (1990 - 2004), Candice Clark (1981 - 1987) and Alice Robertson. Steve Wozniak has been in a relationship with Kathy Griffin (2007 - 2008).

I miss my boyfriend..

2020.09.19 04:58 gtwitty I miss my boyfriend..

Stupid boring title right. Well no.
We've been friends for 3 years, dating for 1 year.
F22, m21
I've been away from my boyfriend for about 4 weeks now, The last time I saw him was at a party and we were mostly engaging through intoxication and sex, that was the last thing we did together. I Had fun but it doesn't seem to be enough closure for being away from him..
Anyway, let's start from square one.
I had moved in with my boyfriend and his parents in April or March, not sure exactly when that was but since 4 weeks ago I was basically living with him 24/7 for 6 months..
I had ended up living with him was because I have a narcissistic abusive parent, I was finally fed up because she was trying to make decisions from my life that were my decisions, not hers. She made me basically choose my boyfriend over living with her and I said, well, you don't get to do that anymore and left.
My boyfriend was fully aware of the situation when I was kicked out because most of the time he was on the phone while I was being screamed At. He knows that I chose Him over her and he offered to let me live with him and stay with him for as long as I needed and the moment I left to visit my mom because she was sick He had contacted me no later than 24 hours of being gone saying that I need to find my own place in that relationship was just too much stress and that his parents also thought that it was appropriate for me to leave because it had been so long, They were letting me live rent free but I bought my own groceries and toiletries. His mum bought me a shelf from like some place for like $30 a couple bins from the Dollar Tree to put my stuff in , Also during my stay she bought me groceries once and woz feeding me dinner ever so often because I refused to need something from them while I was there because I didn't want to seem like a burden... For I was kicked out I was offering to pay rent, But I guess it wasn't Good enough.
Which is perfectly OK! I understand that I was residing in their space and at some point there's a time where you have to just go. But what I didn't understand was that they knew that I was homeless and that I was going through a very rough situation ei. The The eviction, my stolen car, my mom contracting hep C, I also lost my job and had to stop going to college because of covid19. They were aware, yet still said go...
A part of me thinks my boyfriend did not stand up for me at all when it came to his parents telling him that I needed to go, But also a part of me knows that He can't quite control everything that goes on around him at home because his mother is also narcissistic and abusive like mine, so things are definitely wishiwashi... But the whole time he never communicated with his parents about us either. Another part of me feels as if this was just his idea to get space, What's so upsetting about that is that he wasn't truthful with me completely if that is the reason for him asking me to leave, But another part of me is extremely upset because he was aware of what was going on and absolutely let his parents Throw me out into the open without giving me enough time to get my stuff or plan ahead..
My mom was basically living in a hotel when I was kicked out and since then we've been residing in a hotel waiting for our apartment to be approved because we are on housing, and covid is making it so much more difficult to get it all done...
Also me and my boyfriend's dad had a special communication bond between each other and I would talk to his dad about stuff and confided in him, because his was telling me basically: "what's going on you live with us and you're our family and apart of our sons life. " So I did and a part of me is a little suspicious that he was just doing that so he could tell his wife things that I told him because now that I'm gone there's literally no contact unless he has to come around me and talk to me. He ignores every text that I send is well.. I am also just a little dumbfounded that the dad did not try to stand up for me more during the situation..
I miss my boyfriend though. Since I left I haven't seen him, He rarely calls and rarely texts hes bailed on all of my plans or our plans I should say. Every time I try to find a way to see him or make things easy because he offered to see me there's an excuse. Or he leaves me waiting and never tells me that hes not coming and hes even lied that hes been at the hospital a few times when he was not..
I understand that he asked for his space but after a couple weeks when he asked for space he had started to make plans with me and was kind of engaging with me a little more, and there are still many many hours without contact.. or touching base :/ so I am really just confused is he just playing mind games with me or what..?
His parents also play a major role in what's going on right now they don't want him leaving the house because of kovid they don't want to give him rides whatever they are Making it very difficult for us to work things out as well..
Me and my boyfriend have been through so much in the past year we literally almost died together in a car accident on the freeway on Father's Day. Help me move out during our previous eviction. He's been there when my mom was sick I've been there when he was sick, I was there through all of his addiction. We spent literally every day together and now all of the sudden were apart and I don't understand why hes just so OK with this maybe it's because there's so much going on in he does need the space in Maybe I waz to stressful but I just don't understand it's not difficult to call somebody 2 times or one time of day. He promised when I left he would talk to me every day especially if he couldn't come and see me and that he would try to visit but since he hasn't tried. I also notes difficult because he lost his car in the car accident that we were in but I also lost my car because it was stolen and I still try to find every way..
Whether it be in Uber or my grandma driving me closer to him and his dad drops us off somewhere Or we meet up at my grandma's house. But no.
It just never works out...
It's just very difficult to feel like your the only one trying in the relationship I literally feel like I'm not in a relationship but I am bound to 1.. It feels so incomplete and I miss him so so so much I just wish we could get things to work out or he would just let me in but he isn't I know hes having some health problems but hes not even letting me be there for him just to distract him like a phone call or a Skype call or a quick text conversation we don't even have those anymore.
I am trying to be so very patient..
And many of you may be like oh she's just being clingy.. but I'm really not, sometimes it's like I'm having conversations with myself through text.. He even said that he " forgot " our last anniversary even though I sent a text early in the morning but never received anything from him in the whole 24 hours of our anniversary..
Maybe hes distracted maybe's going through a lot but so am I.. He wants to keep me by his side but he doesn't want to do anything to keep me here it's just getting really upsetting .. And I try to let it slide every time because I love him so much..
Today he said I want to call you and talk about why haven't been here as much and then just disappeared I've heard nothing from him since..
our relationship has been great, I love it, I enjoy it.. I'm just so overwhelmed. Its to the point where I think he's cheating because he disappears for so long and gives excuses every time we try to make plans.. he never even answers a single phone call of mine...
He will text me I love you every now and then but its starting to feel like he doesn't mean it but I know he does.
I don't need you to just tell me to leave him I'm looking for genuine advice insights not just saying O leave him.. the negativity and acting like there's a simple life or that just walking away is the best answer.. it's all over reddit & really sucks.
Maybe I'm just being sceptical about things or taking things too hard I don't know but a lot of my trauma has caused me to think and feel the way that I'm feeling, Especially with trusting everything he says end being paranoid.
Tl:dr Have been away from my boyfriend for about 4 weeks we basically lived with each other for 6 months we've been friends for a very long time so being away from him is very different. But hes not contacting me often is bailing on plans and never picks up any of my phone calls but when he calls me I am always picking up. I miss him so much because we have such a great bond together and we've been through so much together and I don't understand how he can just be OK with me being gone all the sudden.. And maybe hes not OK with that but hes not showing it and I don't know what to do or say..
submitted by gtwitty to relationship_advice [link] [comments]


2020.07.23 10:58 Eventvods LCK 2020 - Summer Split - Part 2

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Week 6, Day 1, Thursday - July 23rd

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
AY1 KT vs DRX Picks & Bans Picks & Bans Game Start Highlights
AY2 KT vs DRX Picks & Bans Picks & Bans Game Start Highlights
AY3 KT vs DRX Picks & Bans Picks & Bans Game Start Highlights Spoilers!
AZ1 GEN vs DYN Picks & Bans Picks & Bans Game Start Highlights
AZ2 GEN vs DYN Picks & Bans Picks & Bans Game Start Highlights
AZ3 GEN vs DYN Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 6, Day 2, Friday - July 24th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BA1 SBG vs DWG Picks & Bans Picks & Bans Game Start Highlights
BA2 SBG vs DWG Picks & Bans Picks & Bans Game Start Highlights
BA3 SBG vs DWG Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BB1 SP vs AFS Picks & Bans Picks & Bans Game Start Highlights
BB2 SP vs AFS Picks & Bans Picks & Bans Game Start Highlights
BB3 SP vs AFS Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 6, Day 3, Saturday - July 25th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BC1 HLE vs T1 Picks & Bans Picks & Bans Game Start Highlights
BC2 HLE vs T1 Picks & Bans Picks & Bans Game Start Highlights
BC3 HLE vs T1 Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BD1 DRX vs GEN Picks & Bans Picks & Bans Game Start Highlights
BD2 DRX vs GEN Picks & Bans Picks & Bans Game Start Highlights
BD3 DRX vs GEN Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 6, Day 4, Sunday - July 26th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BE1 SBG vs SP Picks & Bans Picks & Bans Game Start Highlights
BE2 SBG vs SP Picks & Bans Picks & Bans Game Start Highlights
BE3 SBG vs SP Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BF1 DYN vs KT Picks & Bans Picks & Bans Game Start Highlights
BF2 DYN vs KT Picks & Bans Picks & Bans Game Start Highlights
BF3 DYN vs KT Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 7, Day 1, Thursday - July 30th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BG1 AFS vs HLE Picks & Bans Picks & Bans Game Start Highlights
BG2 AFS vs HLE Picks & Bans Picks & Bans Game Start Highlights
BG3 AFS vs HLE Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BH1 DWG vs DRX Picks & Bans Picks & Bans Game Start Highlights
BH2 DWG vs DRX Picks & Bans Picks & Bans Game Start Highlights
BH3 DWG vs DRX Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 7, Day 2, Friday - July 31st

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BI1 T1 vs KT Picks & Bans Picks & Bans Game Start Highlights
BI2 T1 vs KT Picks & Bans Picks & Bans Game Start Highlights
BI3 T1 vs KT Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BJ1 SBG vs DYN Picks & Bans Picks & Bans Game Start Highlights
BJ2 SBG vs DYN Picks & Bans Picks & Bans Game Start Highlights
BJ3 SBG vs DYN Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 7, Day 3, Saturday - August 1st

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BK1 GEN vs SP Picks & Bans Picks & Bans Game Start Highlights
BK2 GEN vs SP Picks & Bans Picks & Bans Game Start Highlights
BK3 GEN vs SP Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BL1 DRX vs AFS Picks & Bans Picks & Bans Game Start Highlights
BL2 DRX vs AFS Picks & Bans Picks & Bans Game Start Highlights
BL3 DRX vs AFS Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 7, Day 4, Sunday - August 2nd

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BM1 HLE vs DWG Picks & Bans Picks & Bans Game Start Highlights
BM2 HLE vs DWG Picks & Bans Picks & Bans Game Start Highlights
BM3 HLE vs DWG Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BN1 T1 vs SBG Picks & Bans Picks & Bans Game Start Highlights
BN2 T1 vs SBG Picks & Bans Picks & Bans Game Start Highlights
BN3 T1 vs SBG Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 8, Day 1, Thursday - August 6th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BO1 DWG vs GEN Picks & Bans Picks & Bans Game Start Highlights
BO2 DWG vs GEN Picks & Bans Picks & Bans Game Start Highlights
BO3 DWG vs GEN Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BP1 SP vs T1 Picks & Bans Picks & Bans Game Start Highlights
BP2 SP vs T1 Picks & Bans Picks & Bans Game Start Highlights
BP3 SP vs T1 Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 8, Day 2, Friday - August 7th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BQ1 AFS vs DYN Picks & Bans Picks & Bans Game Start Highlights
BQ2 AFS vs DYN Picks & Bans Picks & Bans Game Start Highlights
BQ3 AFS vs DYN Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BR1 KT vs HLE Picks & Bans Picks & Bans Game Start Highlights
BR2 KT vs HLE Picks & Bans Picks & Bans Game Start Highlights
BR3 KT vs HLE Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 8, Day 3, Saturday - August 8th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BS1 SBG vs DRX Picks & Bans Picks & Bans Game Start Highlights
BS2 SBG vs DRX Picks & Bans Picks & Bans Game Start Highlights
BS3 SBG vs DRX Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BT1 DWG vs SP Picks & Bans Picks & Bans Game Start Highlights
BT2 DWG vs SP Picks & Bans Picks & Bans Game Start Highlights
BT3 DWG vs SP Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 8, Day 4, Sunday - August 9th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BU1 DYN vs T1 Picks & Bans Picks & Bans Game Start Highlights
BU2 DYN vs T1 Picks & Bans Picks & Bans Game Start Highlights
BU3 DYN vs T1 Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BV1 GEN vs KT Picks & Bans Picks & Bans Game Start Highlights
BV2 GEN vs KT Picks & Bans Picks & Bans Game Start Highlights
BV3 GEN vs KT Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 9, Day 1, Thursday - August 13th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BW1 SBG vs GEN Picks & Bans Picks & Bans Game Start Highlights
BW2 SBG vs GEN Picks & Bans Picks & Bans Game Start Highlights
BW3 SBG vs GEN Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BX1 AFS vs T1 Picks & Bans Picks & Bans Game Start Highlights
BX2 AFS vs T1 Picks & Bans Picks & Bans Game Start Highlights
BX3 AFS vs T1 Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 9, Day 2, Friday - August 14th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
BY1 SP vs KT Picks & Bans Picks & Bans Game Start Highlights
BY2 SP vs KT Picks & Bans Picks & Bans Game Start Highlights
BY3 SP vs KT Picks & Bans Picks & Bans Game Start Highlights Spoilers!
BZ1 DRX vs HLE Picks & Bans Picks & Bans Game Start Highlights
BZ2 DRX vs HLE Picks & Bans Picks & Bans Game Start Highlights
BZ3 DRX vs HLE Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 9, Day 3, Saturday - August 15th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
CA1 DYN vs DWG Picks & Bans Picks & Bans Game Start Highlights
CA2 DYN vs DWG Picks & Bans Picks & Bans Game Start Highlights
CA3 DYN vs DWG Picks & Bans Picks & Bans Game Start Highlights Spoilers!
CB1 AFS vs SBG Picks & Bans Picks & Bans Game Start Highlights
CB2 AFS vs SBG Picks & Bans Picks & Bans Game Start Highlights
CB3 AFS vs SBG Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 9, Day 4, Sunday - August 16th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
CC1 HLE vs GEN Picks & Bans Picks & Bans Game Start Highlights
CC2 HLE vs GEN Picks & Bans Picks & Bans Game Start Highlights
CC3 HLE vs GEN Picks & Bans Picks & Bans Game Start Highlights Spoilers!
CD1 DRX vs SP Picks & Bans Picks & Bans Game Start Highlights
CD2 DRX vs SP Picks & Bans Picks & Bans Game Start Highlights
CD3 DRX vs SP Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 10, Day 1, Thursday - August 20th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
CE1 DWG vs T1 Picks & Bans Picks & Bans Game Start Highlights
CE2 DWG vs T1 Picks & Bans Picks & Bans Game Start Highlights
CE3 DWG vs T1 Picks & Bans Picks & Bans Game Start Highlights Spoilers!
CF1 AFS vs KT Picks & Bans Picks & Bans Game Start Highlights
CF2 AFS vs KT Picks & Bans Picks & Bans Game Start Highlights
CF3 AFS vs KT Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 10, Day 2, Friday - August 21st

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
CG1 HLE vs SBG Picks & Bans Picks & Bans Game Start Highlights
CG2 HLE vs SBG Picks & Bans Picks & Bans Game Start Highlights
CG3 HLE vs SBG Picks & Bans Picks & Bans Game Start Highlights Spoilers!
CH1 SP vs DYN Picks & Bans Picks & Bans Game Start Highlights
CH2 SP vs DYN Picks & Bans Picks & Bans Game Start Highlights
CH3 SP vs DYN Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 10, Day 3, Saturday - August 22nd

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
CI1 GEN vs AFS Picks & Bans Picks & Bans Game Start Highlights
CI2 GEN vs AFS Picks & Bans Picks & Bans Game Start Highlights
CI3 GEN vs AFS Picks & Bans Picks & Bans Game Start Highlights Spoilers!
CJ1 KT vs DWG Picks & Bans Picks & Bans Game Start Highlights
CJ2 KT vs DWG Picks & Bans Picks & Bans Game Start Highlights
CJ3 KT vs DWG Picks & Bans Picks & Bans Game Start Highlights Spoilers!

Week 10, Day 4, Sunday - August 23rd

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
CK1 T1 vs DRX Picks & Bans Picks & Bans Game Start Highlights
CK2 T1 vs DRX Picks & Bans Picks & Bans Game Start Highlights
CK3 T1 vs DRX Picks & Bans Picks & Bans Game Start Highlights Spoilers!
CL1 DYN vs HLE Picks & Bans Picks & Bans Game Start Highlights
CL2 DYN vs HLE Picks & Bans Picks & Bans Game Start Highlights
CL3 DYN vs HLE Picks & Bans Picks & Bans Game Start Highlights Spoilers!
submitted by Eventvods to LoLeventVoDs [link] [comments]


2020.07.02 06:07 USS___Dolan__ Mario Kart 64 Retrospective & Review

*Just to let everyone know who reads this, this is my script for my Youtube video I'm working on, but it is slightly modified that way it won't be super confusing to read.*
Intro:
Super Mario Kart on the Super Nintendo Entertainment system kicked off the first ever Mario Kart game to ever come to a Nintendo home console. While the game was a solid first entry to the series, Super Mario Kart definitely had it’s issues. The whole 3d but not 3d thing worked, but it wasn’t ideal. Single player races were quite frustrating and unfair at times, and there were many tracks that were tweaked somewhat and renamed an entirely new track. I enjoyed Super Mario Kart, and I give credit where credit is due because I can still go back and play the game and get some fun out of it.
However, with the Super Nintendo’s life cycle coming to a close, a new Nintendo console was on the horizon. Nintendo had finally announced their next home console, the Nintendo 64. With a new console coming to home’s worldwide, new horizons were being breached. We no longer had to dream about 3D gaming, because it was finally a reality with the Nintendo 64. With the Nintendo 64’s upgraded system, 4 controller ports, and one interesting/unique controller design, the Nintendo 64 was released in June of 1996 in Japan, September 1996 in North America, and March 1997 in Europe and Australia. However, we aren’t here to talk about the Nintendo 64, but rather, we are here to discuss probably one of the games that holds the throne for nostalgia, Mario Kart 64.
(Intro x2)
Hello everyone, and welcome to another retrospective today on the channel. Obviously, we are going to be discussing Mario Kart 64, the successor to Super Mario Kart on the SNES. This game is probably almost as revered as Super Mario 64 on the Nintendo 64, and after playing this game yet again, I can see why. There’s just so many memories that people cherish when they play a game as a kid and then replay it as an adult. It’s no wonder Nintendo is cashing in on the nostalgia train. But without further ado, let’s dive a little bit deeper into Mario Kart 64 on the Nintendo 64.
My Personal history with Mario Kart 64:
Honestly, Mario Kart 64 was a game that I played sometimes, but at the same time, it’s been so long that I can’t really recall whether or not I had a copy of this game. Ironically, I remember playing Diddy Kong Racing more as a kid, but that’s a different topic for a different video. So since I am an adult, I decided to buy another copy of Mario Kart 64 instead of paying off my student loan debt cause why not?
Basic Info/History of Mario Kart:
Mario Kart 64’s production began in 1995 under the original title of Super Mario kart R, where the r stood for rendered. This game was actually intended to be a launch title for the Nintendo 64 console, however, more resources and time were being thrown at Super Mario 64’s development, so the game was pushed back a couple of months in Japan, North America, and Europe.
Early gameplay of the game was showcased at a software exhibition in Japan on November 24th of 1995, where Miyamoto stated that the game was in fact 95% complete. However, Nintendo chose not to display a playable version due to the difficulty of demonstrating the multiplayer features that this game would offer.
With that being said, it wouldn’t be until a year later that Mario Kart 64 was released for the Nintendo 64. Mario Kart 64 is the second installment of the Mario Kart franchise and this iconic game was released in Japan on December 16th of 1996, in North America on February 10th of 1997, Europe on June 24th of 1997, and in China on the iQue player on November 17th of 2003. So it’s safe to say, when you think of the Nintendo 64, you think of Mario Kart, because the game was practically almost released with the system.
*Starting Screen*
And here we have the Nintendo logo spinning a lot and giving me motion sickness because why not.
*Let intro music play*
Ahh yes, welcome everyone, to Mario Kart 64 here on the Nintendo 64. And what does Mario Kart 64 have to offer? Well, there you go, there’s all the content right there.
Now typically there is a debate around this general topic of should all the content be available at the beginning of the game, or should you have to perform tasks to unlock other things in the game. Scott the Woz talks about this in his video on Mario Kart 64, and I must say, I kind of lean towards his viewpoint on this subject.
Sure, it’s nice to have all the stuff already unlocked in this game. For starters, you don’t have to do meaningless tasks to unlock stuff, you can pick whatever cup at whatever speed you want to play, no characters have to be unlocked and you can pick whatever character you want, etc. However, for me, having everything handed to you at the beginning really gives me no incentive to keep playing the game after I’ve completed everything. I would argue to say that a good majority of people who play video games want to at least feel somewhat accomplished when they play a game that they buy. Sure, it is an accomplishment to acquire the first place trophy in all the cups, but at the same time, I wish there was a more fulfilling sentiment when playing this game. So for me, I tend to lean on the “I want more unlockable stuff in video games” side of this discussion.
*Back to the Game Select screen*
Moving back to the Game Select Screen, I must say, I like it. It’s very compact and very organized, and for someone like myself who gets distracted easily, the more compact and neat something is, the least distracted I’m going to get.
In the Game Select Menu, you have the option for 1 player, 2 player, 3 player, and 4 player game modes, along with Grand Prix, Time Trials, VS, and Battle Modes to go along with that. Since I don’t really have anyone to play this game with, I can’t really speak on the battle and vs mode, so I’ll be focusing solely on single player gameplay. I can speak from experience, when I played this game as a younger child with my brother and friends, it was mass chaos, and it was glorious.
Character Screen:
In regards to what characters you can race with, Mario Kart offers 8 different characters for you to pick from. The game brings back fan favorites such as: Mario, Peach, Yoshi, and Luigi, while removing Donkey Kong Jr. and Koopa Troopa and replacing those two with Donkey Kong and Wario.
Interestingly enough, while the game was in development, Donkey Kong was actually not included in the character list. Kamek, one of Bowser’s minions, was actually in the game for most of the development, but at the last minute, this person was pulled from the game and instead replaced by Donkey Kong.
I’m glad they added Donkey Kong to the game because I feel that Donkey Kong was more essential to the Nintendo universe, however, it would have been interesting to see Kamek in the game.
But overall, these 8 racers are spot on for the game in my opinion.
Final Opinions on Modes and Characters
Overall, one could argue that this game lacked characters and content compared to other Mario Kart games that we have today. While I would agree with those Statements, we have to look at Mario Kart 64 in its own unique time period of when it was released. Because to me, it is quite difficult to compare games across different platforms when not only hardware improves, but so do controllers, gameplay mechanics, graphics, etc.
However, for what Mario Kart 64 was, I think the 8 characters that the game offered along with the modes they offered was more than enough content for its time period.
Gameplay Mechanics:
When it comes to the gameplay here in Mario Kart 64, you will launch into 3 different speeds which are 50cc, 100cc, 150, which are standard for every Mario Kart that’s ever been released.
In Mario Kart 64, you have 4 cups to choose from which are:
  1. The Mushroom Cup
  2. The Flower Cup
  3. The Star Cup
  4. The Special Cup
And each of these cups offers 4 unique courses each. I’ll discuss my thoughts on each specific track later on in this video though.
When it comes to mechanics of this video game…. I mean, it’s a Mario Kart game, and as well all know, Mario Kart is probably one of the easiest games for gamers and non gamers alike to pick up and just immediately start playing because of how simple it is.
*Super Mario Kart Gameplay*
First and foremost, in the first installment of this franchise, the base Super Nintendo controller did not have a joystick, so everyone was having to use a d-pad in order to maneuver their character throughout the course.
*Back to Mario Kart 64*
However, with the Nintendo 64, players now have the opportunity to use the joystick on the Nintendo 64 controller, which allowed for more concise handling when it came to steering the character of your choice.
You’ll use the A button to accelerate, the B button to brake and put the kart in reverse if needed, the Z button to use items, and the R button to drift.
So overall, it’s Mario Kart, nothing too difficult for anyone to pick up on instantly.
However, one thing I will say, drifting is still somewhat difficult in this game. It’s nowhere near as difficult as it was in Super Mario Kart, but it definitely isn’t as easy as it is in a game like Double Dash or even Mario Kart 8 on the Wii U. Even in Mario Kart 64, I still prefer to brake around super tight turns. Whenever I would try to drift around a super tight turn, it just ever worked well for me.
Another thing to at least bring up is the fact that Nintendo did get rid of the special items that your opponents had in Super Mario Kart, which made the game less frustrating, especially in the higher up speed categories. Nintendo took out a couple of other items such as the flying leaf, but Nintendo did add some unique items such as:
  1. Triple red shells
  2. Triple green shells
  3. The fake item block
  4. The blue shell
  5. Boo
  6. Golden Mushroom
  7. And triple mushroom
Overall, all the items seem to mesh well in this game. Each one of these items offers something different, and they offer new strategies for you to use while you are playing. And the addition of the blue shell was just the meanest thing Nintendo could have ever done. If they only knew how many friendships that they have ruined because of the blue shell.
Overall thoughts on gameplay:
Honestly, many can argue that Mario Kart 64 is dated in terms of its gameplay, and I can agree with most people on that. But for some to say that it’s terrible and it isn’t worth playing anymore, I don’t think that’s the case here. The game still plays fine all of these years later, even though the drifting mechanics are not as smooth as they are in the newer Mario Kart games. Plus, Mario Kart 64 along with games like Mario Party and Golden eye were the pinnacle of couch multiplayer games.
Courses in the game:
When it comes to racing games, I believe that the gameplay is very important. The game needs to feel smooth, play smooth, and run smoothly for a person to enjoy a racing game, however, when it comes to Mario Kart, it really boils down to the courses that are offered in the game. Take Super Mario Kart, the courses were good, but at the same time, they didn’t offer any type of variety in the long haul besides Rainbow Road being its own stand out track in the game.
However, that is not the case here in Mario Kart 64 on the Nintendo 64. Like I said earlier, Mario Kart on the N64 offers 4 unique cups which are:
  1. The Mushroom Cup
  2. The Flower Cup
  3. The Star Cup
  4. And the Special Cup
Each of these cups offer four unique courses for you to race on. Quickly, I’ll briefly go through each track, and then I’ll discuss which ones I like and dislike.
Mushroom Cup Tracks:
So starting off with the Mushroom Cup:
  1. The first track is Luigi Raceway, and well, it’s just a generic track with a couple of turns. Overall, it’s not a bad track, but it’s nothing special in my opinion.
  2. After Luigi’s Raceway is Moo Moo Farms. Moo Moo Farms is a very interesting dirt course, however, this course is filled with moles that jump out at you while you race throughout this course.
  3. After Moo Moo Farms is Koopa Troopa Beach, a nice sandy beach course where you will race on the beach side. This track features some shortcuts and quite a few ramps which are honestly really fun to ramp on. Koopa Troopa Beach is quite peaceful as well, and it’s probably my favorite course in the Mushroom Cup.
  4. The last course in the Mushroom Cup is Kalimari Desert. This track is based in the middle of a desert, and while this course is quite nice, the most interesting part about it is that there is a train that runs through the entire track, sometimes cutting you off from advancing until the train completely passes. As a kid, I used to try to race on the train track to beat the train, but I usually failed.
After the Mushroom Cup, you will then race in the Flower Cup.
  1. The first track in the Flower Cup is Toad’s Turnpike, which from what I’ve seen on the internet, is a lot of people’s favorite track. This track is probably the most advanced, because you are not only racing against your opponents, but if you aren’t careful, you will be running into other vehicles as well. So for me, this map is probably the most challenging of all the courses in the game.
  2. After Toad’s Turnpike is Frappe Snowland, a course based in the wintery places of Mario Kart. Honestly, I really like this track. It features random snowmen that block your way, lots of twists and turns, and just overall fun for everyone.
  3. After Frappe Snowland is Choco Mountain, a course that well, I don’t think a lot of people are fans of honestly. For me, I find the course interesting because while you are racing in a certain area there are boulders falling down. But this course can get confusing because if you fall off at a certain place, it makes you turn around completely.
  4. The last course in the Flower Cup is Mario Raceway and well, it’s a course in Mario Kart. It’s okay at best, but it’s nothing special in my opinion.
After the Flower Cup, you will then race in the Star Cup.
  1. The first track in the Star Cup is Wario Stadium, which honestly, is probably one of my favorite courses in the entire game. I like the atmosphere of the stadium, and while it isn’t the most pleasant track to look at, I think the jumps, twists, turns, and everything else make it a complete course. However, this track is kind of long, which is probably my only complaint about Wario Stadium.
  2. After Wario Stadium, is the dreaded Sherbet Land, another winter track in Mario Kart 64. This course is pretty much based on being on a very icy surface, and there’s also penguins on this track as well that if you hit them, they will make you spin out of control. Overall, a good course in my opinion.
  3. After Sherbet Land is Royal Raceway, a track that is based around Peach’s castle. For me, this is a fantastic track in my opinion. My favorite part is this long jump that you make, and it’s even more satisfying hitting someone before they make that jump. This track definitely requires some drifting skills as well because there are a lot of tight turns.
  4. And last but not least is Bowser’s Castle, and well, the name says it all. This course is just chaotic for me. You have all types of obstacles and turns and just my gosh at times I kept getting hit by everything. It’s not a bad course, but sometimes it can get pretty hectic trying to come in first place.
And last but not least is the Special Cup.
  1. The first track in the Special Cup DK’s Jungle Parkway, which the greatest thing about this track is this massive jump over a river. Other than that, it’s an okay track, and if you run off the road, you get stuff thrown at you.
  2. After DK’s course, you then race on Yoshi Valley, which to me, is a great course, but at the same time, it’s pretty hectic. There are so many different ways to go in this track that it can get super confusing at times, but I still think it’s a good track that offers a lot of fun. I also like the Yoshi egg in course, it gives a nice little touch.
  3. After Yoshi Valley, next is Banshee Boardwalk, and well, to me, this course is somewhat forgettable to me. It’s nothing special, but it isn’t just downright terrible.
  4. And last but not least, is the world famous Rainbow Road. Rainbow Road in Mario Kart 64 isn’t necessarily a bad course to me, but it just drags on and on and on and on. But other than that, it’s definitely not a bad track.
*Overall Thoughts on Tracks*
Overall, the courses here in Mario Kart 64 are very memorable in my opinion. I think that’s pretty obvious because some of Mario Kart 64’s courses have made their way into some of the newer Mario Kart games as well, so obviously they did something right. But the courses in this game were a big deal because they were true 3D courses. For me, I think my least favorite or least memorable course was Banshee Boardwalk, and I think my favorite course was Wario World. But the courses here in this game definitely gave me a trip to nostalgia town.
Overall Thoughts on Mario Kart 64:
For me, Mario Kart 64 is a fantastic game to play in today’s modern world of video games. With Mario Kart 64 being the first true 3D Mario Kart game, you can definitely tell where the developers have continued to build and build upon this distinguished first party game for their platform. I still think there are benefits to playing this game. Mario Kart 64 is definitely one of those games you can pull out with the family to teach the younger generation how we really played video games back in the glory days before online gameplay became a thing. Unfortunately I can’t speak on the battle mode of Mario Kart 64 because I didn’t have anyone to play battle mode with.
Final Review of Mario Kart 64:
Mario Kart 64 offers nostalgic memories for most people who play this video game. It offers 8 characters important to the Nintendo franchise, 4 cups with 4 courses each, you will enjoy each and every track as you try to race your way to the gold. The gameplay is simple, yet at the same time, there is some finesse when trying to drift around tight corners.
After coming back and playing this game all of these years later, the game still holds up quite well. Sure, it isn’t perfect, but let’s be honest here, a lot of Nintendo 64 games didn’t age well at all, but Mario Kart 64 is one of those games that is still playable all of these years later.
After considering everything, I definitely rate Mario Kart 64 at a 4 out of 5 stars. For me, the game is a solid first entry into the 3D Mario Kart world, however, future games would really improve on the basic core elements of the Mario Kart franchise.
submitted by USS___Dolan__ to retrogaming [link] [comments]


2020.07.02 06:06 USS___Dolan__ Mario Kart 64 Retrospective & Review

Just to let everyone know who reads this, this is my script for my Youtube video I'm working on, but it is slightly modified that way it won't be super confusing to read.
Intro:
Super Mario Kart on the Super Nintendo Entertainment system kicked off the first ever Mario Kart game to ever come to a Nintendo home console. While the game was a solid first entry to the series, Super Mario Kart definitely had it’s issues. The whole 3d but not 3d thing worked, but it wasn’t ideal. Single player races were quite frustrating and unfair at times, and there were many tracks that were tweaked somewhat and renamed an entirely new track. I enjoyed Super Mario Kart, and I give credit where credit is due because I can still go back and play the game and get some fun out of it.
However, with the Super Nintendo’s life cycle coming to a close, a new Nintendo console was on the horizon. Nintendo had finally announced their next home console, the Nintendo 64. With a new console coming to home’s worldwide, new horizons were being breached. We no longer had to dream about 3D gaming, because it was finally a reality with the Nintendo 64. With the Nintendo 64’s upgraded system, 4 controller ports, and one interesting/unique controller design, the Nintendo 64 was released in June of 1996 in Japan, September 1996 in North America, and March 1997 in Europe and Australia. However, we aren’t here to talk about the Nintendo 64, but rather, we are here to discuss probably one of the games that holds the throne for nostalgia, Mario Kart 64.
(Intro x2)
Hello everyone, and welcome to another retrospective today on the channel. Obviously, we are going to be discussing Mario Kart 64, the successor to Super Mario Kart on the SNES. This game is probably almost as revered as Super Mario 64 on the Nintendo 64, and after playing this game yet again, I can see why. There’s just so many memories that people cherish when they play a game as a kid and then replay it as an adult. It’s no wonder Nintendo is cashing in on the nostalgia train. But without further ado, let’s dive a little bit deeper into Mario Kart 64 on the Nintendo 64.
My Personal history with Mario Kart 64:
Honestly, Mario Kart 64 was a game that I played sometimes, but at the same time, it’s been so long that I can’t really recall whether or not I had a copy of this game. Ironically, I remember playing Diddy Kong Racing more as a kid, but that’s a different topic for a different video. So since I am an adult, I decided to buy another copy of Mario Kart 64 instead of paying off my student loan debt cause why not?
Basic Info/History of Mario Kart:
Mario Kart 64’s production began in 1995 under the original title of Super Mario kart R, where the r stood for rendered. This game was actually intended to be a launch title for the Nintendo 64 console, however, more resources and time were being thrown at Super Mario 64’s development, so the game was pushed back a couple of months in Japan, North America, and Europe.
Early gameplay of the game was showcased at a software exhibition in Japan on November 24th of 1995, where Miyamoto stated that the game was in fact 95% complete. However, Nintendo chose not to display a playable version due to the difficulty of demonstrating the multiplayer features that this game would offer.
With that being said, it wouldn’t be until a year later that Mario Kart 64 was released for the Nintendo 64. Mario Kart 64 is the second installment of the Mario Kart franchise and this iconic game was released in Japan on December 16th of 1996, in North America on February 10th of 1997, Europe on June 24th of 1997, and in China on the iQue player on November 17th of 2003. So it’s safe to say, when you think of the Nintendo 64, you think of Mario Kart, because the game was practically almost released with the system.
*Starting Screen*
And here we have the Nintendo logo spinning a lot and giving me motion sickness because why not.
*Let intro music play*
Ahh yes, welcome everyone, to Mario Kart 64 here on the Nintendo 64. And what does Mario Kart 64 have to offer? Well, there you go, there’s all the content right there.
Now typically there is a debate around this general topic of should all the content be available at the beginning of the game, or should you have to perform tasks to unlock other things in the game. Scott the Woz talks about this in his video on Mario Kart 64, and I must say, I kind of lean towards his viewpoint on this subject.
Sure, it’s nice to have all the stuff already unlocked in this game. For starters, you don’t have to do meaningless tasks to unlock stuff, you can pick whatever cup at whatever speed you want to play, no characters have to be unlocked and you can pick whatever character you want, etc. However, for me, having everything handed to you at the beginning really gives me no incentive to keep playing the game after I’ve completed everything. I would argue to say that a good majority of people who play video games want to at least feel somewhat accomplished when they play a game that they buy. Sure, it is an accomplishment to acquire the first place trophy in all the cups, but at the same time, I wish there was a more fulfilling sentiment when playing this game. So for me, I tend to lean on the “I want more unlockable stuff in video games” side of this discussion.
*Back to the Game Select screen*
Moving back to the Game Select Screen, I must say, I like it. It’s very compact and very organized, and for someone like myself who gets distracted easily, the more compact and neat something is, the least distracted I’m going to get.
In the Game Select Menu, you have the option for 1 player, 2 player, 3 player, and 4 player game modes, along with Grand Prix, Time Trials, VS, and Battle Modes to go along with that. Since I don’t really have anyone to play this game with, I can’t really speak on the battle and vs mode, so I’ll be focusing solely on single player gameplay. I can speak from experience, when I played this game as a younger child with my brother and friends, it was mass chaos, and it was glorious.
Character Screen:
In regards to what characters you can race with, Mario Kart offers 8 different characters for you to pick from. The game brings back fan favorites such as: Mario, Peach, Yoshi, and Luigi, while removing Donkey Kong Jr. and Koopa Troopa and replacing those two with Donkey Kong and Wario.
Interestingly enough, while the game was in development, Donkey Kong was actually not included in the character list. Kamek, one of Bowser’s minions, was actually in the game for most of the development, but at the last minute, this person was pulled from the game and instead replaced by Donkey Kong.
I’m glad they added Donkey Kong to the game because I feel that Donkey Kong was more essential to the Nintendo universe, however, it would have been interesting to see Kamek in the game.
But overall, these 8 racers are spot on for the game in my opinion.
Final Opinions on Modes and Characters
Overall, one could argue that this game lacked characters and content compared to other Mario Kart games that we have today. While I would agree with those Statements, we have to look at Mario Kart 64 in its own unique time period of when it was released. Because to me, it is quite difficult to compare games across different platforms when not only hardware improves, but so do controllers, gameplay mechanics, graphics, etc.
However, for what Mario Kart 64 was, I think the 8 characters that the game offered along with the modes they offered was more than enough content for its time period.
Gameplay Mechanics:
When it comes to the gameplay here in Mario Kart 64, you will launch into 3 different speeds which are 50cc, 100cc, 150, which are standard for every Mario Kart that’s ever been released.
In Mario Kart 64, you have 4 cups to choose from which are:
  1. The Mushroom Cup
  2. The Flower Cup
  3. The Star Cup
  4. The Special Cup
And each of these cups offers 4 unique courses each. I’ll discuss my thoughts on each specific track later on in this video though.
When it comes to mechanics of this video game…. I mean, it’s a Mario Kart game, and as well all know, Mario Kart is probably one of the easiest games for gamers and non gamers alike to pick up and just immediately start playing because of how simple it is.
*Super Mario Kart Gameplay*
First and foremost, in the first installment of this franchise, the base Super Nintendo controller did not have a joystick, so everyone was having to use a d-pad in order to maneuver their character throughout the course.
*Back to Mario Kart 64*
However, with the Nintendo 64, players now have the opportunity to use the joystick on the Nintendo 64 controller, which allowed for more concise handling when it came to steering the character of your choice.
You’ll use the A button to accelerate, the B button to brake and put the kart in reverse if needed, the Z button to use items, and the R button to drift.
So overall, it’s Mario Kart, nothing too difficult for anyone to pick up on instantly.
However, one thing I will say, drifting is still somewhat difficult in this game. It’s nowhere near as difficult as it was in Super Mario Kart, but it definitely isn’t as easy as it is in a game like Double Dash or even Mario Kart 8 on the Wii U. Even in Mario Kart 64, I still prefer to brake around super tight turns. Whenever I would try to drift around a super tight turn, it just ever worked well for me.
Another thing to at least bring up is the fact that Nintendo did get rid of the special items that your opponents had in Super Mario Kart, which made the game less frustrating, especially in the higher up speed categories. Nintendo took out a couple of other items such as the flying leaf, but Nintendo did add some unique items such as:
  1. Triple red shells
  2. Triple green shells
  3. The fake item block
  4. The blue shell
  5. Boo
  6. Golden Mushroom
  7. And triple mushroom
Overall, all the items seem to mesh well in this game. Each one of these items offers something different, and they offer new strategies for you to use while you are playing. And the addition of the blue shell was just the meanest thing Nintendo could have ever done. If they only knew how many friendships that they have ruined because of the blue shell.
Overall thoughts on gameplay:
Honestly, many can argue that Mario Kart 64 is dated in terms of its gameplay, and I can agree with most people on that. But for some to say that it’s terrible and it isn’t worth playing anymore, I don’t think that’s the case here. The game still plays fine all of these years later, even though the drifting mechanics are not as smooth as they are in the newer Mario Kart games. Plus, Mario Kart 64 along with games like Mario Party and Golden eye were the pinnacle of couch multiplayer games.
Courses in the game:
When it comes to racing games, I believe that the gameplay is very important. The game needs to feel smooth, play smooth, and run smoothly for a person to enjoy a racing game, however, when it comes to Mario Kart, it really boils down to the courses that are offered in the game. Take Super Mario Kart, the courses were good, but at the same time, they didn’t offer any type of variety in the long haul besides Rainbow Road being its own stand out track in the game.
However, that is not the case here in Mario Kart 64 on the Nintendo 64. Like I said earlier, Mario Kart on the N64 offers 4 unique cups which are:
  1. The Mushroom Cup
  2. The Flower Cup
  3. The Star Cup
  4. And the Special Cup
Each of these cups offer four unique courses for you to race on. Quickly, I’ll briefly go through each track, and then I’ll discuss which ones I like and dislike.
Mushroom Cup Tracks:
So starting off with the Mushroom Cup:
  1. The first track is Luigi Raceway, and well, it’s just a generic track with a couple of turns. Overall, it’s not a bad track, but it’s nothing special in my opinion.
  2. After Luigi’s Raceway is Moo Moo Farms. Moo Moo Farms is a very interesting dirt course, however, this course is filled with moles that jump out at you while you race throughout this course.
  3. After Moo Moo Farms is Koopa Troopa Beach, a nice sandy beach course where you will race on the beach side. This track features some shortcuts and quite a few ramps which are honestly really fun to ramp on. Koopa Troopa Beach is quite peaceful as well, and it’s probably my favorite course in the Mushroom Cup.
  4. The last course in the Mushroom Cup is Kalimari Desert. This track is based in the middle of a desert, and while this course is quite nice, the most interesting part about it is that there is a train that runs through the entire track, sometimes cutting you off from advancing until the train completely passes. As a kid, I used to try to race on the train track to beat the train, but I usually failed.
After the Mushroom Cup, you will then race in the Flower Cup.
  1. The first track in the Flower Cup is Toad’s Turnpike, which from what I’ve seen on the internet, is a lot of people’s favorite track. This track is probably the most advanced, because you are not only racing against your opponents, but if you aren’t careful, you will be running into other vehicles as well. So for me, this map is probably the most challenging of all the courses in the game.
  2. After Toad’s Turnpike is Frappe Snowland, a course based in the wintery places of Mario Kart. Honestly, I really like this track. It features random snowmen that block your way, lots of twists and turns, and just overall fun for everyone.
  3. After Frappe Snowland is Choco Mountain, a course that well, I don’t think a lot of people are fans of honestly. For me, I find the course interesting because while you are racing in a certain area there are boulders falling down. But this course can get confusing because if you fall off at a certain place, it makes you turn around completely.
  4. The last course in the Flower Cup is Mario Raceway and well, it’s a course in Mario Kart. It’s okay at best, but it’s nothing special in my opinion.
After the Flower Cup, you will then race in the Star Cup.
  1. The first track in the Star Cup is Wario Stadium, which honestly, is probably one of my favorite courses in the entire game. I like the atmosphere of the stadium, and while it isn’t the most pleasant track to look at, I think the jumps, twists, turns, and everything else make it a complete course. However, this track is kind of long, which is probably my only complaint about Wario Stadium.
  2. After Wario Stadium, is the dreaded Sherbet Land, another winter track in Mario Kart 64. This course is pretty much based on being on a very icy surface, and there’s also penguins on this track as well that if you hit them, they will make you spin out of control. Overall, a good course in my opinion.
  3. After Sherbet Land is Royal Raceway, a track that is based around Peach’s castle. For me, this is a fantastic track in my opinion. My favorite part is this long jump that you make, and it’s even more satisfying hitting someone before they make that jump. This track definitely requires some drifting skills as well because there are a lot of tight turns.
  4. And last but not least is Bowser’s Castle, and well, the name says it all. This course is just chaotic for me. You have all types of obstacles and turns and just my gosh at times I kept getting hit by everything. It’s not a bad course, but sometimes it can get pretty hectic trying to come in first place.
And last but not least is the Special Cup.
  1. The first track in the Special Cup DK’s Jungle Parkway, which the greatest thing about this track is this massive jump over a river. Other than that, it’s an okay track, and if you run off the road, you get stuff thrown at you.
  2. After DK’s course, you then race on Yoshi Valley, which to me, is a great course, but at the same time, it’s pretty hectic. There are so many different ways to go in this track that it can get super confusing at times, but I still think it’s a good track that offers a lot of fun. I also like the Yoshi egg in course, it gives a nice little touch.
  3. After Yoshi Valley, next is Banshee Boardwalk, and well, to me, this course is somewhat forgettable to me. It’s nothing special, but it isn’t just downright terrible.
  4. And last but not least, is the world famous Rainbow Road. Rainbow Road in Mario Kart 64 isn’t necessarily a bad course to me, but it just drags on and on and on and on. But other than that, it’s definitely not a bad track.
*Overall Thoughts on Tracks*
Overall, the courses here in Mario Kart 64 are very memorable in my opinion. I think that’s pretty obvious because some of Mario Kart 64’s courses have made their way into some of the newer Mario Kart games as well, so obviously they did something right. But the courses in this game were a big deal because they were true 3D courses. For me, I think my least favorite or least memorable course was Banshee Boardwalk, and I think my favorite course was Wario World. But the courses here in this game definitely gave me a trip to nostalgia town.
Overall Thoughts on Mario Kart 64:
For me, Mario Kart 64 is a fantastic game to play in today’s modern world of video games. With Mario Kart 64 being the first true 3D Mario Kart game, you can definitely tell where the developers have continued to build and build upon this distinguished first party game for their platform. I still think there are benefits to playing this game. Mario Kart 64 is definitely one of those games you can pull out with the family to teach the younger generation how we really played video games back in the glory days before online gameplay became a thing. Unfortunately I can’t speak on the battle mode of Mario Kart 64 because I didn’t have anyone to play battle mode with.
Final Review of Mario Kart 64:
Mario Kart 64 offers nostalgic memories for most people who play this video game. It offers 8 characters important to the Nintendo franchise, 4 cups with 4 courses each, you will enjoy each and every track as you try to race your way to the gold. The gameplay is simple, yet at the same time, there is some finesse when trying to drift around tight corners.
After coming back and playing this game all of these years later, the game still holds up quite well. Sure, it isn’t perfect, but let’s be honest here, a lot of Nintendo 64 games didn’t age well at all, but Mario Kart 64 is one of those games that is still playable all of these years later.
After considering everything, I definitely rate Mario Kart 64 at a 4 out of 5 stars. For me, the game is a solid first entry into the 3D Mario Kart world, however, future games would really improve on the basic core elements of the Mario Kart franchise.
submitted by USS___Dolan__ to nintendo [link] [comments]


2020.07.02 06:05 USS___Dolan__ Mario Kart 64 Retrospective and Review

Just to let everyone know who reads this, this is my script for my Youtube video I'm working on, but it is slightly modified that way it won't be super confusing to read.

Intro:
Super Mario Kart on the Super Nintendo Entertainment system kicked off the first ever Mario Kart game to ever come to a Nintendo home console. While the game was a solid first entry to the series, Super Mario Kart definitely had it’s issues. The whole 3d but not 3d thing worked, but it wasn’t ideal. Single player races were quite frustrating and unfair at times, and there were many tracks that were tweaked somewhat and renamed an entirely new track. I enjoyed Super Mario Kart, and I give credit where credit is due because I can still go back and play the game and get some fun out of it.
However, with the Super Nintendo’s life cycle coming to a close, a new Nintendo console was on the horizon. Nintendo had finally announced their next home console, the Nintendo 64. With a new console coming to home’s worldwide, new horizons were being breached. We no longer had to dream about 3D gaming, because it was finally a reality with the Nintendo 64. With the Nintendo 64’s upgraded system, 4 controller ports, and one interesting/unique controller design, the Nintendo 64 was released in June of 1996 in Japan, September 1996 in North America, and March 1997 in Europe and Australia. However, we aren’t here to talk about the Nintendo 64, but rather, we are here to discuss probably one of the games that holds the throne for nostalgia, Mario Kart 64.
(Intro x2)
Hello everyone, and welcome to another retrospective today on the channel. Obviously, we are going to be discussing Mario Kart 64, the successor to Super Mario Kart on the SNES. This game is probably almost as revered as Super Mario 64 on the Nintendo 64, and after playing this game yet again, I can see why. There’s just so many memories that people cherish when they play a game as a kid and then replay it as an adult. It’s no wonder Nintendo is cashing in on the nostalgia train. But without further ado, let’s dive a little bit deeper into Mario Kart 64 on the Nintendo 64.
My Personal history with Mario Kart 64:
Honestly, Mario Kart 64 was a game that I played sometimes, but at the same time, it’s been so long that I can’t really recall whether or not I had a copy of this game. Ironically, I remember playing Diddy Kong Racing more as a kid, but that’s a different topic for a different video. So since I am an adult, I decided to buy another copy of Mario Kart 64 instead of paying off my student loan debt cause why not?
Basic Info/History of Mario Kart:
Mario Kart 64’s production began in 1995 under the original title of Super Mario kart R, where the r stood for rendered. This game was actually intended to be a launch title for the Nintendo 64 console, however, more resources and time were being thrown at Super Mario 64’s development, so the game was pushed back a couple of months in Japan, North America, and Europe.
Early gameplay of the game was showcased at a software exhibition in Japan on November 24th of 1995, where Miyamoto stated that the game was in fact 95% complete. However, Nintendo chose not to display a playable version due to the difficulty of demonstrating the multiplayer features that this game would offer.
With that being said, it wouldn’t be until a year later that Mario Kart 64 was released for the Nintendo 64. Mario Kart 64 is the second installment of the Mario Kart franchise and this iconic game was released in Japan on December 16th of 1996, in North America on February 10th of 1997, Europe on June 24th of 1997, and in China on the iQue player on November 17th of 2003. So it’s safe to say, when you think of the Nintendo 64, you think of Mario Kart, because the game was practically almost released with the system.
*Starting Screen*
And here we have the Nintendo logo spinning a lot and giving me motion sickness because why not.
*Let intro music play*
Ahh yes, welcome everyone, to Mario Kart 64 here on the Nintendo 64. And what does Mario Kart 64 have to offer? Well, there you go, there’s all the content right there.
Now typically there is a debate around this general topic of should all the content be available at the beginning of the game, or should you have to perform tasks to unlock other things in the game. Scott the Woz talks about this in his video on Mario Kart 64, and I must say, I kind of lean towards his viewpoint on this subject.
Sure, it’s nice to have all the stuff already unlocked in this game. For starters, you don’t have to do meaningless tasks to unlock stuff, you can pick whatever cup at whatever speed you want to play, no characters have to be unlocked and you can pick whatever character you want, etc. However, for me, having everything handed to you at the beginning really gives me no incentive to keep playing the game after I’ve completed everything. I would argue to say that a good majority of people who play video games want to at least feel somewhat accomplished when they play a game that they buy. Sure, it is an accomplishment to acquire the first place trophy in all the cups, but at the same time, I wish there was a more fulfilling sentiment when playing this game. So for me, I tend to lean on the “I want more unlockable stuff in video games” side of this discussion.
*Back to the Game Select screen*
Moving back to the Game Select Screen, I must say, I like it. It’s very compact and very organized, and for someone like myself who gets distracted easily, the more compact and neat something is, the least distracted I’m going to get.
In the Game Select Menu, you have the option for 1 player, 2 player, 3 player, and 4 player game modes, along with Grand Prix, Time Trials, VS, and Battle Modes to go along with that. Since I don’t really have anyone to play this game with, I can’t really speak on the battle and vs mode, so I’ll be focusing solely on single player gameplay. I can speak from experience, when I played this game as a younger child with my brother and friends, it was mass chaos, and it was glorious.
Character Screen:
In regards to what characters you can race with, Mario Kart offers 8 different characters for you to pick from. The game brings back fan favorites such as: Mario, Peach, Yoshi, and Luigi, while removing Donkey Kong Jr. and Koopa Troopa and replacing those two with Donkey Kong and Wario.
Interestingly enough, while the game was in development, Donkey Kong was actually not included in the character list. Kamek, one of Bowser’s minions, was actually in the game for most of the development, but at the last minute, this person was pulled from the game and instead replaced by Donkey Kong.
I’m glad they added Donkey Kong to the game because I feel that Donkey Kong was more essential to the Nintendo universe, however, it would have been interesting to see Kamek in the game.
But overall, these 8 racers are spot on for the game in my opinion.
Final Opinions on Modes and Characters
Overall, one could argue that this game lacked characters and content compared to other Mario Kart games that we have today. While I would agree with those Statements, we have to look at Mario Kart 64 in its own unique time period of when it was released. Because to me, it is quite difficult to compare games across different platforms when not only hardware improves, but so do controllers, gameplay mechanics, graphics, etc.
However, for what Mario Kart 64 was, I think the 8 characters that the game offered along with the modes they offered was more than enough content for its time period.
Gameplay Mechanics:
When it comes to the gameplay here in Mario Kart 64, you will launch into 3 different speeds which are 50cc, 100cc, 150, which are standard for every Mario Kart that’s ever been released.
In Mario Kart 64, you have 4 cups to choose from which are:
  1. The Mushroom Cup
  2. The Flower Cup
  3. The Star Cup
  4. The Special Cup
And each of these cups offers 4 unique courses each. I’ll discuss my thoughts on each specific track later on in this video though.
When it comes to mechanics of this video game…. I mean, it’s a Mario Kart game, and as well all know, Mario Kart is probably one of the easiest games for gamers and non gamers alike to pick up and just immediately start playing because of how simple it is.
*Super Mario Kart Gameplay*
First and foremost, in the first installment of this franchise, the base Super Nintendo controller did not have a joystick, so everyone was having to use a d-pad in order to maneuver their character throughout the course.
*Back to Mario Kart 64*
However, with the Nintendo 64, players now have the opportunity to use the joystick on the Nintendo 64 controller, which allowed for more concise handling when it came to steering the character of your choice.
You’ll use the A button to accelerate, the B button to brake and put the kart in reverse if needed, the Z button to use items, and the R button to drift.
So overall, it’s Mario Kart, nothing too difficult for anyone to pick up on instantly.
However, one thing I will say, drifting is still somewhat difficult in this game. It’s nowhere near as difficult as it was in Super Mario Kart, but it definitely isn’t as easy as it is in a game like Double Dash or even Mario Kart 8 on the Wii U. Even in Mario Kart 64, I still prefer to brake around super tight turns. Whenever I would try to drift around a super tight turn, it just ever worked well for me.
Another thing to at least bring up is the fact that Nintendo did get rid of the special items that your opponents had in Super Mario Kart, which made the game less frustrating, especially in the higher up speed categories. Nintendo took out a couple of other items such as the flying leaf, but Nintendo did add some unique items such as:
  1. Triple red shells
  2. Triple green shells
  3. The fake item block
  4. The blue shell
  5. Boo
  6. Golden Mushroom
  7. And triple mushroom
Overall, all the items seem to mesh well in this game. Each one of these items offers something different, and they offer new strategies for you to use while you are playing. And the addition of the blue shell was just the meanest thing Nintendo could have ever done. If they only knew how many friendships that they have ruined because of the blue shell.
Overall thoughts on gameplay:
Honestly, many can argue that Mario Kart 64 is dated in terms of its gameplay, and I can agree with most people on that. But for some to say that it’s terrible and it isn’t worth playing anymore, I don’t think that’s the case here. The game still plays fine all of these years later, even though the drifting mechanics are not as smooth as they are in the newer Mario Kart games. Plus, Mario Kart 64 along with games like Mario Party and Golden eye were the pinnacle of couch multiplayer games.
Courses in the game:
When it comes to racing games, I believe that the gameplay is very important. The game needs to feel smooth, play smooth, and run smoothly for a person to enjoy a racing game, however, when it comes to Mario Kart, it really boils down to the courses that are offered in the game. Take Super Mario Kart, the courses were good, but at the same time, they didn’t offer any type of variety in the long haul besides Rainbow Road being its own stand out track in the game.
However, that is not the case here in Mario Kart 64 on the Nintendo 64. Like I said earlier, Mario Kart on the N64 offers 4 unique cups which are:
  1. The Mushroom Cup
  2. The Flower Cup
  3. The Star Cup
  4. And the Special Cup
Each of these cups offer four unique courses for you to race on. Quickly, I’ll briefly go through each track, and then I’ll discuss which ones I like and dislike.
Mushroom Cup Tracks:
So starting off with the Mushroom Cup:
  1. The first track is Luigi Raceway, and well, it’s just a generic track with a couple of turns. Overall, it’s not a bad track, but it’s nothing special in my opinion.
  2. After Luigi’s Raceway is Moo Moo Farms. Moo Moo Farms is a very interesting dirt course, however, this course is filled with moles that jump out at you while you race throughout this course.
  3. After Moo Moo Farms is Koopa Troopa Beach, a nice sandy beach course where you will race on the beach side. This track features some shortcuts and quite a few ramps which are honestly really fun to ramp on. Koopa Troopa Beach is quite peaceful as well, and it’s probably my favorite course in the Mushroom Cup.
  4. The last course in the Mushroom Cup is Kalimari Desert. This track is based in the middle of a desert, and while this course is quite nice, the most interesting part about it is that there is a train that runs through the entire track, sometimes cutting you off from advancing until the train completely passes. As a kid, I used to try to race on the train track to beat the train, but I usually failed.
After the Mushroom Cup, you will then race in the Flower Cup.
  1. The first track in the Flower Cup is Toad’s Turnpike, which from what I’ve seen on the internet, is a lot of people’s favorite track. This track is probably the most advanced, because you are not only racing against your opponents, but if you aren’t careful, you will be running into other vehicles as well. So for me, this map is probably the most challenging of all the courses in the game.
  2. After Toad’s Turnpike is Frappe Snowland, a course based in the wintery places of Mario Kart. Honestly, I really like this track. It features random snowmen that block your way, lots of twists and turns, and just overall fun for everyone.
  3. After Frappe Snowland is Choco Mountain, a course that well, I don’t think a lot of people are fans of honestly. For me, I find the course interesting because while you are racing in a certain area there are boulders falling down. But this course can get confusing because if you fall off at a certain place, it makes you turn around completely.
  4. The last course in the Flower Cup is Mario Raceway and well, it’s a course in Mario Kart. It’s okay at best, but it’s nothing special in my opinion.
After the Flower Cup, you will then race in the Star Cup.
  1. The first track in the Star Cup is Wario Stadium, which honestly, is probably one of my favorite courses in the entire game. I like the atmosphere of the stadium, and while it isn’t the most pleasant track to look at, I think the jumps, twists, turns, and everything else make it a complete course. However, this track is kind of long, which is probably my only complaint about Wario Stadium.
  2. After Wario Stadium, is the dreaded Sherbet Land, another winter track in Mario Kart 64. This course is pretty much based on being on a very icy surface, and there’s also penguins on this track as well that if you hit them, they will make you spin out of control. Overall, a good course in my opinion.
  3. After Sherbet Land is Royal Raceway, a track that is based around Peach’s castle. For me, this is a fantastic track in my opinion. My favorite part is this long jump that you make, and it’s even more satisfying hitting someone before they make that jump. This track definitely requires some drifting skills as well because there are a lot of tight turns.
  4. And last but not least is Bowser’s Castle, and well, the name says it all. This course is just chaotic for me. You have all types of obstacles and turns and just my gosh at times I kept getting hit by everything. It’s not a bad course, but sometimes it can get pretty hectic trying to come in first place.
And last but not least is the Special Cup.
  1. The first track in the Special Cup DK’s Jungle Parkway, which the greatest thing about this track is this massive jump over a river. Other than that, it’s an okay track, and if you run off the road, you get stuff thrown at you.
  2. After DK’s course, you then race on Yoshi Valley, which to me, is a great course, but at the same time, it’s pretty hectic. There are so many different ways to go in this track that it can get super confusing at times, but I still think it’s a good track that offers a lot of fun. I also like the Yoshi egg in course, it gives a nice little touch.
  3. After Yoshi Valley, next is Banshee Boardwalk, and well, to me, this course is somewhat forgettable to me. It’s nothing special, but it isn’t just downright terrible.
  4. And last but not least, is the world famous Rainbow Road. Rainbow Road in Mario Kart 64 isn’t necessarily a bad course to me, but it just drags on and on and on and on. But other than that, it’s definitely not a bad track.
*Overall Thoughts on Tracks*
Overall, the courses here in Mario Kart 64 are very memorable in my opinion. I think that’s pretty obvious because some of Mario Kart 64’s courses have made their way into some of the newer Mario Kart games as well, so obviously they did something right. But the courses in this game were a big deal because they were true 3D courses. For me, I think my least favorite or least memorable course was Banshee Boardwalk, and I think my favorite course was Wario World. But the courses here in this game definitely gave me a trip to nostalgia town.
Overall Thoughts on Mario Kart 64:
For me, Mario Kart 64 is a fantastic game to play in today’s modern world of video games. With Mario Kart 64 being the first true 3D Mario Kart game, you can definitely tell where the developers have continued to build and build upon this distinguished first party game for their platform. I still think there are benefits to playing this game. Mario Kart 64 is definitely one of those games you can pull out with the family to teach the younger generation how we really played video games back in the glory days before online gameplay became a thing. Unfortunately I can’t speak on the battle mode of Mario Kart 64 because I didn’t have anyone to play battle mode with.
Final Review of Mario Kart 64:
Mario Kart 64 offers nostalgic memories for most people who play this video game. It offers 8 characters important to the Nintendo franchise, 4 cups with 4 courses each, you will enjoy each and every track as you try to race your way to the gold. The gameplay is simple, yet at the same time, there is some finesse when trying to drift around tight corners.
After coming back and playing this game all of these years later, the game still holds up quite well. Sure, it isn’t perfect, but let’s be honest here, a lot of Nintendo 64 games didn’t age well at all, but Mario Kart 64 is one of those games that is still playable all of these years later.
After considering everything, I definitely rate Mario Kart 64 at a 4 out of 5 stars. For me, the game is a solid first entry into the 3D Mario Kart world, however, future games would really improve on the basic core elements of the Mario Kart franchise.
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2020.06.16 19:14 snrpdx Rewatching All Heisei Shows Up to Zi-O Part 3

Well, here we are for part 3. I can’t believe that I managed to go through 15 Kamen Rider shows. My last post had a summary for my opinion on Kuuga, Agito, Ryuki, Faiz, Blade, Hibiki, Kabuto, Den-O, Kiva, and Decade which I am including here. As of this post, I have included W, OOO, Fourze, Wizard, and Gaim, which for the last one, was the first time I am watching it. I am currently on Drive which means that I am close to the end. My rule is this, I will be watching the entire show and any movies/V-Cinemas/extras that are canon to the show (or at least can be put in with minor errors to continuity) so I won't be watching Paradise Lost or King of the Castle in the Demon World but I'm Born! and A to Z/The Gaia Memories of Fate are fair game to watch for me.
I also want to mention that with the exception of Zi-O, my last set of shows will be the first time I watched them so on my last post, it will be different in I will be watching them for the first time. I’m especially interested in seeing if Ghost will take Decade’s spot as my least favorite Kamen Rider show.
  1. Kuuga: One of the only two shows so far that hasn't change as far as my opinion goes, the show still holds up to this day. Yusuke is a good protagonist and does show something different in that him getting stronger is not necessarily a good thing. Despite not being a Kamen Rider, I still consider Ichijo an honorary Secondary Rider in that he does just as much action as Kuuga, even managing to get a couple of shots on some of the Gurongi with his gun. Pace is a bit slow at the beginning but not boringly so, the villains give an air of mystery that you'll eventually learn why they do their game, and the mixture of toku with police drama really makes it memorable. Definitely a must watch if you can, especially now that you can watch the entire series on Tubi TV.
  2. Agito: I remember back in the day it was very hard to find Agito but now it became easier. Back then, I did think it match Kuuga. Looking back, there are some things it did better than Kuuga but I wouldn't put it on the same level as it. Around the time I watched it again, I learn that the head writer of Agito was Toshiki Inoue, a very.........controversial writer and I'm not going to lie, I see some of his signature writing on the show but compared to say, Faiz or Kiva, it's not bad and there are even justification for it (There was a misunderstanding with G3 when Agito attacked him but after Hikawa sees Agito help him more than twice, trust that whatever the reason Agito attacked him, knows that he's a good guy and continues to trust him and Shouichi admits he hasn't told anyone but Mana about being Agito because he doesn't know why he has it or how to explain it). I don't know the overall opinion of Agito but I do recommend watching it for it's mystery, drama, and suspense.
  3. Ryuki: Boy, do I remember how people told me not to watch Ryuki because of how different it was to many Kamen Rider shows and that it was a garbage show. When I first watched it, I thought it was average. Nothing insulting but nothing that wows me either. It is only through watching it a second time do I see the strength of Ryuki. This has one of the best if not the best Secondary Riders and this is much of Ren's story as Shinji's and you can't explain how one grew without the other. Because of this, in my opinion, it has one of the best Primary/Secondary Rider dynamics out there and how different it is compared to most Kamen Rider shows at the time does help show how much it has influenced later shows. If anything, I enjoy Ryuki more now than I did when I first watched it. Take that for what it is and see it yourself.
  4. Faiz: I'm not going to lie, this is the first rewatch I saw that I wasn't too crazy seeing again. Yes, it is one of the darkest Kamen Rider shows but it's just too bleak for me and the jokes they put in were very hit or miss and sometimes inappropriate to put in. There are some good ideas that they have such as having good monsters and Kusaka is a good example of hating a character for all the right reasons. They also could have done more with the villains. If you like a story that is very dark, you'll probably love Faiz but for me, while I don't outright hate it, felt that they could have done more to make it better, overall good ideas, badly executed.
  5. Blade: After brushing up on my Japanese, I can now see why this show has been meme'd to death in it's native country. Between the overacting and Kenzaki's slurred speech, it does make it very entertaining to watch. But disregarding that, there are good and bad points about this show that makes it overall, average. The story doesn't really get pushed until halfway through, some characters can be annoying, and production isn't the best (but not god awful). However, once the story does continue, it does get good, the contrast between the hero and the rival really shines, and without spoiling anything, the ending does make you question if that's a happy ending. If you can bear the first half, then Blade is a solid show overall.
  6. Hibiki: Unlike everything else on the list so far, I did not finish Hibiki before I took a hiatus from watching so while not completely blind, was watching this from a fresh perspective. The first half is wonderful, it’s slow but not in a bad way and the slice of life feel of the show makes it very relaxing, as if you want to have a conversation with everyone and see how they are doing and while there was no plot, there didn’t need to be as you are just seeing the everyday life of this kid and the Oni Riders which makes it different in a good way. Unfortunately, the second half (around 30) was completely different and it really affects the quality overall. Kyosuke was completely unnecessary, it didn’t make much sense for Asumu to want to become an Oni and with the exception of Todoroki’s story that had a fitting ending for his character, the story felt like they just want to make things more dramatic, like Akira suddenly not want to be Ibuki’s apprentice. My opinion, the first 29 episodes are a must watch but unless this is your first time, skip 30 onward since 29 does capture an ending to a story pretty well.
  7. Kabuto: Believe it or not, this was my first Kamen Rider show and it got me into the series. It was interesting seeing how much it has aged after watching other shows and revisiting this. This show had no plot, or at least it forgot that it had a plot until around 30 and they were desperate to scramble for one until the end, not to mention one of the characters had to drop out because the actress had health problems apparently. Despite this, there are positives, two characters, Kagami and Tsurugi, are excellently written character, with one earning the strength to become as strong as Tendo and the other having quite the tragic story without spoiling anything. There is also the quality, for a show that is over a decade old, it still has one of the best special effects and fighting scenes out there. Overall, a good beginners show, what lacks in story makes up with meat and potato cinematography.
  8. Den-O: I’m seeing a lot of hate with Den-O lately. I know like Ryuki, it has influenced a lot of seasons, mainly with adding comedy and making the forms very different from each other. But as for the show itself, it’s definitely fun to watch. Unlike most shows that have comedy, this one works because you know from the start that it’s a comedic show. There are a lot of personality in each of the characters, from Momotaros to Zeronos. I find Ryotaro’s growth here to be organic, sure he’s not going to be like Tendo but he goes from being afraid of Momotaros to being willing to stand up on his own while still being the lovable unlucky man he is. I also find Zeronos to be a very underrated Rider as you learn more about why he acts the way he acts and he also subtly change for the better. A great show to watch, albeit one that may not be for everyone.
  9. Kiva: These are some of the best costumes out there, Kiva looks badass, Ixa looks cool, Saga is no slouch either and the Fangires are very creative. There is also the music, it has one of the best songs out there and the opening is probably one of the best. Unfortunately, it is very inconsistent. It tries to be like Den-O with time travel and the Arm Monsters but doesn’t capture the charm. The story is very hit or miss, the 2008 story is not great, Wataru isn’t interesting, the females are annoying, Kengo is forgettable, and it’s all about miscommunication. Nago is the only decent character but even he has his problems. The 1986 story is better however with it’s decent drama and Otoyo’s growth from a flirt to someone who treasures who he loves and having hidden wisdom. There may be some decent moments but I’m not sure if I can recommend this.
  10. Decade: The only other show so far that my opinion has remained the same. Unfortunately, while Kuuga was seen as a masterpiece, Decade was.......not. This utterly fails as an anniversary season with having a story that makes Kabuto look like Kevin Feige planned everything, most the A.R. Riders not acting like their original counterparts with the settings not fitting with the original settings, a protagonist that is utterly unlikeable, another protagonist that had a decent character development before the story realizes that they don’t know what to do with him, and Narutaki who does.......I don’t know what, trolling? If you like it, great. I heard that those who watch it before most of the shows like it more because they have a taste of what to expect. I don’t see it at all, I see a lot of things that are contradicting to the tribute shows with maybe one or two exceptions and after Hibiki world, it seems they didn’t know what to do or as what Wataru not so subtly puts it, Decade does not have a story. Really, the only good thing for me is Diend and the Shinkenger crossover but those are not enough to save a show. For me, this is a big fat skip and one of the worst Kamen Rider seasons I’ve watched.
  11. Double (W): This show feels very back to basic in how they simplified the story which makes it quite relaxing but does have heavy foreshadowing if you look hard enough. Unlike most shows, they know how to balance their comedy with drama pretty well although it is not perfect by any means. Shotaro, Philip, Terui, and Wakana do show growth throughout the entire show from Philip being cold to being more human and Terui letting go of his vengeance. One thing that I found is that while the forms are around for marketing purposes, they don’t bloat like what later series do. It’s not perfect though, Akiko is one of the most annoying characters around although she does tone it down later unlike similar characters in other series and besides Wakana and Kirihiko, they could have done more with the villains, especially with how they ended. One thing I see a lot of complaints is the ending, while many do not like it, without spoiling, I do find that it makes sense for one particular character. Despite the bumps in the road, this is a good start to the Neo-Heisei era.
  12. OOO: One of my personal favorite Kamen Rider shows, almost everything about it is great, the protagonist is very likable, it has one of the best secondary Rider ever, the side characters are enjoyable, the villains are great, the monsters are well designed, the gimmick for OOO is awesome, the music is catchy. Just, wow, I can’t praise this show enough. Mind you, in my opinion, no show is perfect but for the flaws, I do feel like I have to dig real deep. The story is a bit light but the characters more than make up for it and while the switch from Date to Goto was a bummer, at least Date did come back and Goto matured enough to be worthy of Birth, the quality isn’t the best at times but that’s more of a spelling error than anything major, and Putotoya is a purple dinosaur.......like Barney but these are nitpicks more than anything. And Kogami, forget Narutaki or Woz, he’s the king of memes. Definitely rivals Kuuga as one of the best Kamen Rider shows and a must watch.
  13. Fourze: I’m probably going to get a lot of hate when I say this but but while I still enjoyed it, I find Fourze to be overall average. The main problem I feel is that they play it safe on where there should be risks like the main supporting characters and settings and take risks on stuff that there is no need such as the suits and the mysterious benefactor. Even when I first saw it, I immediately called some of the plot twist like who Tachibana was and what happened with Yuki and while this was the first time I can think of that uses the school as a setting for Kamen Rider, this a cliché setting in Japanese media. Plus, Gentaro never changed, even subtly, although the protagonist himself is a good character, they could have done more with him. I don’t mean to complain too much though, the show is still good and has many good points. The theme isn’t as hammered in as I thought it would be and is a good lesson, the characters do become better, the gimmick is cool once you get used to it, Meteor is cool, and without spoiling, you have to see the ending. Something worth watching and I do recommend but it won’t blow you away either.
  14. Wizard: Do I like Wizard? Not really. Is it one of the worst Kamen Rider shows I ever watched? Definitely not. Unlike most shows that I’m not a fan of, I can at least see why someone might like it. The special effects are some of the best I’ve ever seen, from the fight scenes (probably Seiji Takaiwa’s best) to how they do the magic spells and for toku show, the CGI is even pretty good for toku’s standard although still noticeable. I also enjoyed the villains, the designs are distinct from everyone yet you can tell what a Phantom is and Phoenix and Gremlin are some of the best villains around. The characters are a mixed bag, some like Haruto and Daimon are decent enough from the start, some like Kosuke took me awhile to get used to them, while others like Shunpei are always annoying. I love the design of Wizard, so regal and unique and yet you can see the Rider standard look but Beast reminds me of OOO Latoratah too much. The main problem I have with Wizard is that it treads too much on familiar territory such as copying stuff from W, OOO, and Fourze like the motivation of the main villain, how one character is supposed to be important but you don’t see it until the end, and they could have done more with the settings of Wizard. Still, while I’m still not crazy with the show, I don’t consider it garbage. You can tell that there was at least heart in making the show and there may be something to enjoy even if the overall product isn’t great.
  15. Gaim: From the creator of Madoka Magica (yes, really) comes one of the most unpredictable Kamen Rider seasons I’ve ever watched, and I mean that in a very positive way. This is the first time I’ve watched it and wow, Gaim’s reputation is so well deserved. Kouta is one of the best characters out there as you see his growth from a kid to savior, Kaito is a refreshing take on the rival who desires power, Micchy goes way over his head with who he thinks he is, and there is a lot of mystery that you enjoy learning about like Agito. While there are clear villains like Professor Sengoku and Redyue, the majority of them aren’t so clear cut, even the Overlord leader has some sympathy. Unlike most shows, it doesn’t have the constant two part stories which makes it easier to follow the story but a little tougher to binge watch. The Rider suits are alright but it does get a little samey after awhile (except for that.......questionable look for Gaim’s final form). And if you are looking for some darkness, then there are plenty to enjoy. The story feels like an epic story, perhaps a little too epic but still well done. This is a must watch from start to finish, definitely one of the best seasons of Kamen Rider I’ve watched.
The last 5 will be posted after I watched all of them. In the mean time, what do you all think about the shows I’ve covered?
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2020.05.10 08:02 rustybuns377 i need help

so i got extremely fucked last year and it's getting back to me. here's the story:
i start chatting with this girl while i had the flu, getting advice for how to ask my crush out. she takes her crush to the dance (i cant go cuz i woz sick) but doesnt date him. she gets her phone taken away, wanna know why? SHE FUCKED HER COUSIN AND GOT PREGNANT, THEN HAD AN ABORTION. i start dating my crush, she tries getting me to cheat on my gf. me and gf breakup (not for cousin girl reasons), i rebound fast, get another gf. tries getting me to cheat on her. the cousin girl convinces my then gf that i was cheating (was not) so she dumps me. drama ensues. i dont have any friends, then cousin girl brings out the fake nudes of me. sent them to everyone. i really dont have friends now.
everything was fine til she filed a lawsuit against my family for me sending unsolicited dick pics to her. what should i do?
submitted by rustybuns377 to teenagers [link] [comments]


2020.05.08 08:54 thetruthiwant Bitcoin Scam Live Streaming

I got scammed through an online stream that looked like Steve Wozniak giving away 5000 BTC in order to "accelerate" the distribution. It was a youtube live stream that was going on for 8 hours when I saw it. The "live" stream showed next to it "Giving away 5000 BTC" and "for every BTC you send you will 2x back ( limited to one time )". The youtube comments were disabled.
The channel had 27k subscribers, thousand likes and several thousand views. The site was woz-promo.info. Both the stream and the website look genuine and seeing that many likes and viewers made me think it's a genuine philanthropistic approach to spread out BTC by someone who I thought just simply had too much and therefore gave away?
After looking further into the channel information I noticed that there was something off, the comment section had an pictures of an Asian guy and other stuff written that wasn't in English. That's when I knew I got scammed. However I did everything I could to track down the owner of the website.
The woz-promo page was protected through a cloud service. However through google I found a second page (eth-give.info) with the same layout and scheme that was showing a genuine IP address (188.40.254.209) that held a DNS record for another website (cpanel10.coopertino.ru) ( https://mxtoolbox.com/SuperTool.aspx?action=ptr%3a188.40.254.209&run=toolpage ). Now opening the site would lead automatically to "app.arttry.ru/cgi-sys/suspendedpage.cgi" which is still on the same server (IP).
Domain name lookup shows: domain: ARTTRY.RU nserver: ns1.coopertino.org. nserver: ns2.coopertino.org. state: REGISTERED, DELEGATED, VERIFIED org: OOO "ART TRAI" registrar: R01-RU admin-contact: https://partner.r01.ru/contact\_admin.khtml created: 2019-08-27T12:33:00Z paid-till: 2020-08-27T12:33:00Z free-date: 2020-09-27 source: TCI
I don't know that's as far as I went with the tracking. Maybe this helps someone else as well in case they want to take legal actions and need more information to track the person down.
submitted by thetruthiwant to Scams [link] [comments]


2020.04.18 23:23 Substantial_Counter Finished fretless conversion!

So, it isn't perfect, but I'm quite satisfied with the end result. What I ran into with this conversion was unexpected. The fret slot ends still were plugged with CA glue after I pulled the frets, and because I didnt want to risk destroying the fretboard to saw them out, I cut the veneer to fit between.
pictures of the veneer before cutting here
After this, I cut as close to the neck as possible to ensure sanding wouldn't be too painful. I also ended up using a hairdryer to speed up the glue drying process because I was way too impatient.
cut down veneer pre-sanding
After all this, I sanded it with 80 grit initially, then switched between 120 and 220, while ensuring the neck was seamlessley flat. After I was finished leveling the fretboard, i used 600 grit sandpaper to give it a nicer sheen, then covered it with a bit of mineral oil.
finished pictures here
All in all, it was a fun project, and it didn't take me very long. I haven't adjusted the nut, only the action at the bridge. I might file the nut at a later date. Veneer used was oak, but the fret slots were so thin in the first place, I'm sure most wood would have looked virtually the same.
submitted by Substantial_Counter to Bass [link] [comments]


2020.04.18 20:24 Joel_The_Senate 16M in the UK looking for friends

Hey there, my name is Joel and I'm a 6ft 3 guy who has been diagnosed with ADD and ASD. To give you context I'm not the greatest at concentrating and sometimes I can do some activities that are OCD like. I'm not hyper and for the most part I do appear normal to most people. The ASD part of me makes me remember the dates of moments that happened and I also have the ability to recall almost every release date of movies and games I know.
If you are curious about how I am as a person, I'm pretty good, since I was 14 I no longer got bullied and ended up with a lot of fans at school. I do have some great friends but sometimes they may not always respond to my text messages or calls. This is why I'd love to have more.
I am passionate about action and animated movies, video games, memes and YouTube. Now that I've described myself, here's some lists of my favourite things from certain categories.
Favourite Movies: Spider-Man 2, The Matrix, The Dark Knight, Kung Fu Panda 2, The Incredibles, Star Wars: A New Hope, Transporter 2 and Wall-E
Favourite Video Games: Portal 1 & 2, Super Mario Galaxy 1 & 2, Timesplitters 2, Minecraft, Metroid Prime, Super Metroid and Super Mario World
Favourite YouTube Channels: Scott the Woz, Chris Stuckmann, I Hate Everything, Mayro, Nintendrew, Oliver Harper, GioFilms and CinemaWins
submitted by Joel_The_Senate to MakeNewFriendsHere [link] [comments]


2020.04.03 23:41 yashwanth_kasturi First 10 days of Super Memo 18 - Feedback and Analysis

I have used ANKI for the last year and faced a review burn out. The reviews were very huge in number and I couldn't continue for long. I knew Active recall, Spaced Repetition, and Interleaved learning must be followed but was looking for an alternative.
Somehow, I stumbled upon this website - https://www.masterhowtolearn.com/; where the author wrote quite a good content on Space repetition software, learning, and ANKI vs. Super Memo
I took it up as a hobby to learn about this software, thinking to invest around 1 hour every day to learn about Super Memo and Incremental Reading. I started reading articles by Woz and slowly got hooked to it. But still, I wasn't convinced as the learning curve was very steep for Super Memo. For ANKI, you have everything ready made, for SuperMemo, you have to dig deep and if you're lucky you will figure it out or else, you'll be frustrated and most likely give up on the software
In the above-mentioned website, the author gave a good overview of the workflow for incremental reading, I started with it and learned basic commands and started experimenting with the software. In 3-4 days, I learned the basic stuff i.e Import the article, Extract important material, form cloze items and then dismiss it.
Also learned about prioritization, how it has to be managed and why it is important to prioritize
These are the basic commands, one should learn in the beginner stage
Ctrl +N - New Article
Alt + P - Set Priority
Alt + T - Set Title
Alt + Z - Cloze
Ctrl + Shift + R - manually execute a repetition even before the repetition's due date (e.g. when reviewing particularly important material)
Alt + Q - Set the references
Ctrl + J - manually schedule the date of the next repetition
Ctrl + D - Dismiss the article or extract - ignore the current item in the learning process altogether
So far so good, I am enjoying the process of incremental reading and trying to learn a bit about super memo every day.
submitted by yashwanth_kasturi to super_memo [link] [comments]


2020.02.26 11:49 Robthatguy I think I found some clues about the new game from frictional hidden in the source of the teaser website

Frictional games has been teasing their upcoming game here the last few months and I think I found a new gold bag of clues as to what we could have coming. First
Here is a few teasers they game us already
The website has gone over some changes as time goes on
Some of the changes can be learned from other reporting websites, the gist has been the teaser started as a neuron and has grown into a human fetus that appears to be breathing
From the unlisted videos the game shows video cassettes from 1983 and,talking about recovering fragmented audio . Combine this with the short wave radio signal teaser maybe we have some sort of ghost game or inter dimensional game? Im not sure what to make of it just yet
Maybe you guys can make better heads or tails of what the encrypted text from the source is? if it even is that xD
submitted by Robthatguy to soma [link] [comments]


2020.01.23 21:19 blurryturtle 2020 Australian Open 3rd Round Men's & Women's Singles

Round 3 is here and the matchups are getting juicy, with not only the 4th round on the line but many people’s status on tour in metaphysical jeopardy. The frequency of 5-setters is awesome for the spectator but also exhausting, as switching around ESPN+ is too tempting. I prefer jokerstream, as the sheer number of popups you have to deal with if you try to change the volume or switch to another stream is so daunting that you likely just sit absolutely still once you get one open. I know ESPN and is trying and they are a fledgling streaming service, but the lack of Bovada popups and push-ads about messages in my inbox from online dating services kinda makes me think they don’t care. Whatever, let’s play tennis.
Nadal vs Carreno Busta : To the guy who suggested I put v. in between the names, I’m fairly certain you could have pieced it together, but also your suggestion will make the formatting better, so I’ll give home ec a shot. Nadal is having his usual boring walk through the draw, and played well at the ATP Cup so there’s no reason to think he’s in anything but his best form. Carreno Busta prior to his injury was starting to look like he’d overtake Diego Schwartzman’s role of constantly playing Nadal and pressing him despite having not much chances to win, and his resurgence has been nice to see, but he’s not up to this speed yet. There should be some great rallies in this one and I expect more breaks of serve than usual, but Nadal should win this in 3-4.
Kyrgios vs Khachanov : Kyrgios is 2/2 on trying, and that’s good to see. Khachanov’s line kept shifting towards Ymer and while I like Ymer’s progress, I didn’t expect that he’d be able to compete at that level yet. A 10-8 tiebreaker proves that he can, and Khachanov clutched it but I’m inclined to think that makes him the underdog here. Last round doesn’t predict this one though, and this is another big test for Nick’s resolve. Khachanov takes 0 points off, serves very well, and hits harder than Kyrgios. Kyrgios has the bigger serve, and the concept that his peak tennis beats anyone on tour is generally true, so this one if a will he/won’t he matchup. When I looked at the odds for this round, all I really saw were a bunch of underdogs up against people who I did not think could properly dismiss their challenger, and this is the first of those. If Kyrgios can notch a win here against Khach, he may have his first real shot to beat one of the big 3 in a major. If he lapses as he did against Simon, he may have a difficult 5-setter on his hands. Khachanov in 5, or a new challenger on tour.
Monfils vs Gulbis : Monfils overcame an early break to Ivo and wrapped up a match that he looked like he was in a rush to finish. I think that’s a moderately good strategy for playing Ivo, as he’s going to make errors in the rally whether you hit a good or bad shot. The pressure he applies by holding serve so effortlessly leads a lot of people to become pushers when they’re in a rally since they “have to win every rally since they have an edge” but really Ivo is the one who “has to win a rally at some point or he cannot win” so it was interesting to see the roles reversed. Gulbis backed up his win over FAA nicely and played quality tennis against Bedene. Up next in Gulbis’ wonderdraw of guys he can actually beat is Monfils, who could beat anyone but never will. This is another match where I am going to eat it no matter what I predict, because Monfils has not had a real test yet, and his mental state is as important as Kyrgios to predict what will happen in his matches. This could actually be one of Gulbis’ last great wins on tour, as FAA is still a cut below Monfils. Of course, we’ve never seen anyone beat a healthy Monfils, so what I expect here is either a 5 set thriller, or a 5 set thriller filled with injury timeouts. Someone in 5.
Fritz vs Thiem : It is extremely odd to see Anderson open as a tiny favorite with Fritz, and odder still to see this line move to Fritz actually favored. Even odder is the way the match played out, with Fritz needing to play perfect tennis to eke out the win. A stumble against Bolt for Thiem certainly made backers who took the -1200 cringe, but he somehow righted the ship and rolled to victory. It’d be nice to see Bolt travel more this year, as he could get his ranking high enough to avoid wild cards in the future if he played the American swing, and with his speed and power may be effective on clay as well. Fritz struggled with injury for a while but his serve is effortless and his forehand can “dictate well” and oh my god I sound like a tennis channel announcer. Dictating with the forehand is not a key to victory, it is literally what tennis is. Anytime you are able to hit the ball, you decide where to hit it. If you are on offense, no shit you are dictating where the ball is being hit. It is about as good as “win all the rallies” for a strategic nugget. Fuck Tennis Channel’s parade of soft-spoken idiots. But it’s not about them, is it? (it is) It’s about Thiem in my mind not really having a difficult match here given his edge in the rallies, but needing to return serve somehow to get there. Thiem has gone from being one of the worst hardcourt returners on tour, often blocking the ball several feet long for entire seasons, to being somewhat serviceable with the same swing. It’s cool to see a player committed to learning a new skill and he certainly fought the good fight. I can see this match going the distance as Fritz tends to get in a good rhythm with his serving for a few games and his height lends itself to him hitting winners that are largely unreturnable when he’s able to get forward in the court on a return, and while I’m terrified of Fritz winning, I don’t think he has 5 sets of world class tennis in him, and that is generally what it takes these days to eliminate Thiem. Thiem is a darkhorse to win this event, and a hiccough against Bolt is no shame as he’s an unknown commodity with a high motor. Thiem in 4-5.
Medvedev vs Popyrin : Medvedev continues to roll, but not to much surprise. Martinez acquitted himself nicely, but the writing was on the wall. If you watched Popyrin and Munar, you saw Munar make get after get and never get rewarded. Popyrin’s offense is better than your defense, and it bodes very well for his career that the serve is as good as the forehand. Medvedev is one of the best returners on tour, and covers the court as well as any tall person has in a very long time. I actually think that Popyrin can score on his opponent regardless of how consistent they play, but against Munar Popyrin got a lot of free swings and didn’t have to contend with much offense (Munar has started hitting his spots on his serve and is going after it more than he did, but his transition from clay will take a few years before he’s really a threat on hardcourt so for now he’s likely the best challenger level pusher out there and will get the reps and opportunities because of his claycourt prowess). This isn’t about Munar though, who looked like a boarding school kid on a class trip with his top button buttoned up. Tiny people are adorable, there I said it. This is about Munar. He’s tiny, he tries hard, it’s great. Medvedev in 4.
Isner vs Wawrinka : All of Isner’s matches are dangerous but he actually broke serve in the last one which is always a sign that he’s playing well. Wawrinka snuck past Seppi who is the king of 5-setters he’s “not supposed to be in” and after struggling with Dzumhur and Seppi my friends Wawrinka future at 50:1 is starting to look like it’s not worth the stress of watching his matches. This won’t won’t be easy either, as Isner with momentum in an event becomes very hard to beat as fatigue sets in in the later rounds. The 2/3 format allows him to redline his serve and muscle his way through matches, but the 3/5 allows him to get multiple chances to apply pressure against players who are simply put, much better at tennis than him. In a round of extremely dangerous underdogs this one is one of the most “oooooh you almost had it” opponents to potentially lose to. Isner won their last meeting 2 years ago, and I expect him to win this one also. Another 5 setter most likely, as Wawrinka can produce on average 5 games of excellent tennis followed by one game of hitting the net with his forehand when the line is wide open. Isner in 5 but I’d love to see Medvedev Wawrinka so I hope not.
Goffin vs Rublev : It’s a shame these two have to play but it’s going to be juicy. After some early signs of fatigue against Sugita everyone’s favorite angry broccoli solved the puzzle and looked scary good. He just rips the ball from wherever he is and given his proclivity to just hit it to the open court, when he goes behind his opponent it’s almost always good for a point. The pace and lack of errors are what are remarkable, and although this is clearly the game he was always attempting to play, I didn’t see it coming to fruition as I thought his errors and mobility would always be an issue. Goffin struggled with Herbert as they traded extremely lopsided sets of tennis, but got the victory. I think this will be the classic Goffin matchup where he is outclassed in ballstriking and gradually allows his serve to break down, but fatigue may begin to be a factor for Rublev. It’s a good match to see if that is going to be true or not. If anyone is going to break down his legs, it’s Goffin. If Rublev wins in 3 or 4 sets, we have a real contender for this title on our hands. Rublev in 4 or Goffin in 5. I’m not going to provide a list of things Rublev looks like, but I strongly recommend you watch this one through your snapchat app and use the viking helmet filter anytime they show Goffin or Rublev’s face. Don’t use any of the cute filters on Goffin though or he will turn into a Disney cartoon character and your phone will explode.
Verdasco Zverev : Verdasco edged Basilashvili who couldn’t keep the ball on the court long enough for fatigue to be a factor, and early on it did not look good. Verdasco has his knees taped up, but is playing some of his best tennis, hitting the ball extremely well off the forehand wing, which he always has, but rarely does. Zverev never seemed to do anything, but beat Gerasimov. The knock on Zverev is that he plays too passively, and makes too many errors for that gamestyle. The other knock is that he double faults a lot. The other knock is that he gets upset and gives up on court. The other knock is that he lets his personal life affect his tennis and commitment to training. The other knock is that he overplays his backhand. The other knock is that his forehand is a bit too whippy and can decelerate at times and leave him looking like Benoit Paire’s lovechild. So of course he’s the favorite against Verdasco, but should he be? This is a situation where one player has been excellent for two weeks, and the other is a name everyone recognizes. I think this, like many of the other third round men’s matchups (I will eat these words probably), is a nightmare matchup for Zverev, who allows his opponents to play enough that Verdasco (who looks to hit big and end points) will have his chances here. The issue for Verdasco will be that constantly looking to pull the trigger leads to errors, and the one thing you don’t want to give to the guy who’s game plan is “hit the court and wait for the lesser player to miss” are errors. If Verdasco’s forehand and knees can hold up I don’t see a reason why he can’t win at least one set, and given Zverev’s mental weakness (whining at the box to me is mental weakness, and if the argument is “everyone does it” well, yeah, that’s what makes it so cringeworthy), he could win more than that. Verdasco in 4. I skipped the vs in this one just to see if that guy would notice. I’m pretty sure he won’t. Will you, jinabhi?
Sandgren vs Querrey : The worst thing about predicting Sandgren would give Berrettini trouble is having to watch it actually happen. This guy really ups his game at majors and in a sport of hundreds of guys constantly training and fighting to get to the top, it says something about his game ceiling that he’s able to employ the same strategy as some of the top players on tour in terms of effort level at different events. This is a guy who lost a barnburner to Michael Redlick a few weeks ago on the challenger tour, and while he’s a knob, he hits the ball extremely hard and believes in his game. He was actually trying to outlast Berrettini in rallies and admonished himself several times for trying to hit thin margins. Most players look to capitalize against a guy with such a dominant forehand and serve, but not Sandgren. Up next is Querrey, who got past Berankis without too much trouble, but didn’t really display anything that would make the outcome of this one not in question. Underdog day continues in my mind, and while I’d love a nice Sam Querrey run at a major, he’ll have to outwork Sandgren to win this one, and I’m not sure it’ll happen. Fatigue could be an issue after a very arduous 2nd round, but I think Sandgren is the player in better form. Sandgren in 5.
Pella vs Fognini : If I had Pella left in the reddit survivor pool, I’d be listing him here and going down with the ship. Fognini has struggled in each round and come up with the goods at the end, and now is playing a guy who doesn’t let you do so. Pella didn’t take the foot off the gas for a moment in his opener nor in his last round with Barrere, and he will be the way fresher player at this point in the event. Fognini’s skill and speed are hard to ignore, and he had a great 2019 and seems rededicated to tennis, but Pella is the type of opponent that gives him fits. Pella is stepping into the court a great deal and getting to net quickly when he has the initiative, and I do believe taking away Fognini’s time is the most frustrating thing to a guy who usually is opting to hit the prettiest shot he can. Pella in 3-4.
Fucsovics vs Paul : Folk hero Marton Fucsovics is making fools of all the doubters this event, finally getting over the hump in spectacular fashion. A victim of many final set losses in the past, he’s not even allowed a match to get there thus far, and given the caliber of player he’s beaten so far, he should be favored against Tommy Paul. Dimitrov did what he does best, and lost. Paul has to be riding a great deal of confidence into this match after his solid week. Neither Shap nor Sinner were able to hit through Fucs defense, and the wind has been playing a factor which lends itself to the more adaptable athlete winning. Fucsovics in 4.
Federer vs Milman : Federer in 3. These are the same guys he plays every tournament.
Tsitsipas vs Raonic : Here is a popcorn match. Tsitsipas should win this. He has more game, better mobility, and the only way Raonic should be able to come through here is if Tsitspas struggles on serve. A big key to Tsitsipas’ victories has been the ability to hit first serves, as his outwide serve sets him up nicely to hit into the open court and get to net. These cheap points are paramount if you want to win, and the crystal stargazer sunchild who loves everyone certainly does. I think the odds are cheap in this one at -265, but Raonic can bounce the ball past any opponent on serve so it makes sense. I just don’t see him winning 3/5 sets unless Tsitsipas reverts to making errors and not being able to serve. Tsitsipas in 5.
Cilic vs Bautista-Agut : Cilic got a nice moral victory over Benoit Paire who did everything he could but looked like he lost his legs late in the match. The wind wreaked havoc on Paire’s game and although he hung tough he was reduced largely to slicing the ball on the forehand side and he hit a number of simple backhands long in the end. RBA will be doing none of that, and Cilic likely will get a wakeup call here. Will he notice it? With a big serve and a cannon of a forehand, I often think Cilic is not really aware of where he stands in a match. These guys are all pro’s but Cilic competes and fistpumps like every match is the Wimbledon final. I’m sure that’s nice for a young player to learn to commit on every swing and make their best effort, but this is a guy who at this point should be sure of himself, and know what to do to win. I’d like to see a quiet journeyman composed effort from Cilic, but I likely won’t. RBA has been too good, and I think he will have some scar-tissue from when Cilic was a top player which will allow Cilic to grab a set, but RBA should advance. RBA in 4, and Cilic to possibly start wearing a backwards hat going forward to be more confident.
Lil guy finals : Dropping sets? We don’t do that. Diego and Dusan have rolled through this draw because naturally, shorter players have major advantages on super fast hardcourts. Diego is favored in this one at -230 and I think that’s an error given how well Lajovic has been playing in January. So is the answer that Diego’s level is higher than Dusan’s, or is the line set this way because the general public did not watch the second tier singles matchups at the ATP Cup, and is still expected to flood their money in on Diego. I’ve seen some careless errors from Diego on the backhand wing, and although he was able to get away with them, Dusan’s confidence level right now and the tenacity that he’s been going after his winners is enough that I think he has the edge here. It should be a long grind either way, but Lajovic in 4-5.
Nishioka vs Djokovic : I’m not crowning Djokovic king of the third round yet. I think this will be a test for him as Nishioka is built to frustrate a player like Novak. His speed and commitment to playing would make him the perfect hitting partner were he not so freaking good that he actually belongs on tour. I expected Evans to have an edge in their matchup but watching I saw that he simply could not hit through Nishioka. There is a dynamic to tennis where one player appears visibly trapped when their opponent is keeping them in rallies and not going for much, and it causes unforced errors when they become aware of it. A good example is when RBA begins hitting his backhand into his opponents backhand. These are routine shots and his opponent could just keep hitting back into RBA’s backhand, but the more times RBA does it the more his opponent starts to feel trapped, often trying to hit a slice or drive down the line to change the dynamic. Novak still should win this one, as he’s the best player in the world, but the backhand to backhand war that he generally feasts on won’t be there as nishi is a lefty, and given Nishioka’s proclivity to hit his backhand low-crosscourt, Novak will have to win this one on the forehand wing which can often be a grind for him as he relies on shape rather than pace for this shot. I’m not predicting the upset of the century, but I am saying 10.5 games is too many. Novak in 3-4 1 break sets.
Barty vs Rybakina : Barty’s first real test comes in the form of Rybakina. She hits big, she moves well, she serves well. We all known Ash Barty used to play rugby (ty tennis channel for bringing it up every time she appears on tv), but did you know that Ash is short for Ashleigh? Commonly thought to be a misspelling, it’s actually an homage to her conception in a sleigh. That’s right, her dad? Santa. Anyway, it would be a shame for her to come this far and lose to Rybakina, but this is the best draw for Barty as she is facing opponents whose offense is daunting but whose movement does not match up to Barty. I think this one will go three but with a little Christmas magic Barty should come through and if she’s able to close this down in two I expect at least a semifinals run from her. Barty in 3.
Riske vs Goerges : I see this listed as a pickem which means Riske must be playing great ball. Goerges beat Petra Martic though, which if I’m looking at the draw without watching the matches is a significantly better win. It’ll be hard for this not to go three, and although these two are somewhat known as servers I expect a lot of momentum swings as both will like their chances at getting to play Barty in front of the entire world in the 4th round. Someone in 3 emotionally draining sets.
Keys vs Sakkari : Keys held off Rus’ early challenge and cruised in the second. Once she gets in a good rhythm hitting the ball it’s extremely difficult to stop her, and her serve has improved a bit in pressure moments. Sakkari (whose shoulders and arms are my new fitness goal) ended qualifier Nao Hibino’s nice run. Given her drop in the rankings the past two seasons due to a lot of 3rd set losses, it’ll be a nice bump for Hibino and hopefully she gets settled back on tour in 2020. Keys Sakkari is an interesting matchup because although Sakkari doesn’t have the consistency and results yet to compete for a major, she has the athletic ability to apply pressure. Similar to Andreescu, there are some players who seem like pure athletes. Sakkari is likely the player for my money who generally won’t win every match, but will always be able to appear on the same level of tennis during rallies no matter the opponent. Keys will have the match on her raquet, but this pressure is Sakkari’s best shot. Keys in 2-3.
Big lady finals! Talllllllllll. Kvitova is the only player on tour who gets a full swing and hits the ball by her opponent without them even swinging. She crushes the backhand, she rips the forehand, and then she does this kinda bird shriek that always instantly convinces me she’s going to win the tournament. Like any elegant giant, movement is her only real issue. It was a straight set victory, but Badosa was able to return a number of serves, and that should give Alexandrova a shot, since her strength is her ability to hit big in rallies. A slightly less capable server than Kvitova, Alexandrova is actually 5’9” so maybe this is not the big lady finals, but if guys on Tinder can turn 5’9” into 6’, something something big lady finals! Alexandrova plays for me like a slightly smaller version of Kvitova, and her title run this past week in Shenzen was very impressive. I expect tiebreakers here and I would not be surprised at an upset given Alexandrova’s edge in mobility and defense. Alexandrova in 3.
Osaka vs Gauff : Gauff hung in there despite some mental struggles and got the win against Cirstea, who has definitely improved and will have a good season. Gauff hits her second serve harder than many tour players hit their first, and her ability to adjust her swing to make sure the ball goes in the court continues to be one of the most promising things about her game. A reality check may be on the way, but I don’t think Gauff is overconfident the way other junior phenoms often are, and this match should be good for Gauff’s experience. Osaka is playing better this year than she has in past years, which isn’t always the case with developing tennis champions. Her backhand is crushing winners despite the windy conditions, and I think this is where her edge in this match comes in. Gauff has been able to outlast a few opponents in her budding career due to her mobility, and Osaka takes that away by hitting bigger than most on tour. Osaka in 2.
Zhang vs Kenin : Super long rallies on the way in this one. Zhang has been playing lockdown tennis and Kenin is firmly in that second tier of players who seem to always threaten the top ones (Barty/Osaka/Williams/Andreescu). This would be Zhang’s best win by far in her recent run, and although Collins was able to upend Kenin, I don’t think Zhang has the weapons. Kenin in 2-3.
Jabeur vs Wozniacki : The comeback win from Ons against Garcia was impressive given how much the windy conditions impacted her but not as much as the win by Wozniacki over Yastremska. Woz was in peak form and moved the ball well and made get after get after frustrating get. Winning 7-5 7-5 always seems like a strange result to me, but it also makes me think that she will have too much defense for Jabeur. Wozniacki in 2.
Wang vs Williams : These two always play and I always convince myself that Wang has a chance. She doesn’t. Williams has been in excellent form this week and it will continue here. Williams in 2.
Bencic vs Kontaveit : This is a good matchup that could go either way and would do wonders for the individual players confidence this season. Two gatekeepers of the tour, these two rarely lose to a worse player, and I expect this match to go three sets, with no real way of calling it. Kontaveit did finish strong against Tormo, but she dropped a set before doing so, so whether it was a mental lapse or there is more in the tank remains to be seen. She’ll need it against Bencic, who I think goes down in a tight third set. Kontaveit in 3.
Vekic vs Swiatek : Swiatek is quickly putting her injury concerns behind her, with quick victories over Babos and Suarez Navarro who gives very little away. Up next is an interesting tie with Donna Vekic, who cruised past Alize Cornet. Swiatek has the higher ceiling on tour, but Vekic is always a threat. Swiatek in 2-3.
Mertens vs Bellis : Mertens kept up the pressure and Watson made errors, and a similar story unfolded in Bellis’ match with Muchova. Bellis employed excellent court coverage, and seems to generate extra time on defense with her backhand which allows her to hit very effective passes. The depth of shot was there as was the confidence, and it’s good to see her back in form on tour. This is a very tough test though for a player without power, as Mertens doesn’t usually make errors unless pressured and plays aggressively off both wings with control. I was hoping Bellis would play someone else so I could back her, but I think Mertens wins here. Mertens in 2-3.
Putintseva vs Halep : Ok then. When the odds opened for Collins Putintseva I didn’t understand them, but now they make sense. She completely reversed the tide from their previous matchup and her reward is an in-form Halep who isn’t unbeatable here. Putintseva, whose name I always thought was Yelena, is named Yulia. A player with a nice bundle of temper and a swing for the fences attitude, this should be a good match with lots of momentum swings as Halep is the better player but with slightly less power. Neither really serves many aces, and someone will have to come up with the goods in the third set to claim victory here. Putintseva in 3.
Svitolina vs Muguruza : Muguruza! A nice start to the year and a difficult opponent. Muguruza struggles with errors and Svitolina rarely makes them. This I don’t suspect is Svitolina’s best quality tennis that I’ve seen but I think she is the perfect opponent to beat Garbiñe. Svitolina in 2-3.
Diyas vs Bertens : Great comeback win by Diyas I believe she was down a set and a break point when I stopped watching. I got to watch more of Rodionova against Bertens and she has a very effective game. Bertens played some very reliable tennis to get through, and looks slimmer for this event. There are minor fluctuations with top tennis players weights but when their faces change features a bit this is generally very hard training, or very good steroids. I like Bertens so I’ll say training. Diyas is a defensive test, but her serve is lacking, and this should let Bertens into the match. She has more power and a bit more variety/experience, and this should be the edge, although I don’t expect it to be larger given Diyas’ court coverage. Bertens in 2 tight sets.
Giorgi vs Kerber : What’s scary about Giorgi is that I expect her to make errors and when she doesn’t she can beat most of the tour. It’s probably not scary for Kerber though, who has beaten Giorgi the last 4 times they’ve played. There’s not much reason to think she will lose this one either, but the -165 +145 line seems to indicate that Giorgi will be competitive. There is a three setter in their past, but Giorgi was zipped in the final set. I think this will be more of ze same. Kerber in 3.
Pavlyuchenkova vs Pliskova : This is another match where I think Pliskova is the obvious choice, but am sure I am wrong. Pavs can lose to anyone, and goes three sets more than Bertens as a heavy favorite. She forgot to do so against Taylor Townsend, who is starting to get very comfortable competing at this level. Pliskova’s serving is her strength, and although she can beat opponents quickly, she also can become error prone towards the end of matches. There is nothing to suggest that Pavlyuchenkova is going to beat Pliskova, so I am going to predict it happens. I mean, who is even reading down this far? Pavlychenkova in 3.

Here is a list of people left in the event I suspect of being elfs :
-Goffin
-his elf sister Mertens
-their elf pal Halep
-their cousin elf from Japan, Osaka
-Popyrin, nice try elf
-Monfils ... only elfs can move that fast ... good try
submitted by blurryturtle to tennis [link] [comments]


2019.10.24 08:45 Rocknocker DEMOLITION DAYS, PART 36

Continuing
We, to a man, stood our ground as they made feints closer, closer, closer. Then eventually in very close proximity to our little group of concealed party favors.
Now, we didn’t want to blow them up, per se. No, really. We just wanted to let them know that they had made really bad career decisions that day. If they wanted to remain breathing normally, they should categorically get the fuck out of Dodge now, lest they end up less than 100% functional.
They were obviously heavily tanked-up, loaded with Dutch courage, getting closer, and more belligerent. They inched and centimetered closer to, then finally right on target. Just in the perfect place for an up close and personal demonstration of our subterranean deterrents.
I looked to the good Doctors, and they nodded back to me; all grinning very evilly.
SHOWTIME!
Now, Primacord detonates at around 25,000 feet per second. So, it took about 1.03 milliseconds after I hit the button on the blasting machine for the first line of explosives to detonate. It threw up an impressive vertical curtain of earth slightly ahead of the hooligans and drifted to settle on and over the crowd of reprobates.
They were flummoxed. They didn’t know to get angry, go away, or to attack. More emphatically, they didn’t know whether to shit or wind their watch.
Dr. Zed smilingly accepted the blasting machine and after a quick re-wire, pressed the ‘Go’ button for round two.
Another lateral explosion occurred behind them this time. Even though their booze-addled brains, they realized they had been bracketed. This served to staunch much of their bravado. They realized that things had suddenly, and in a big way, gone decidedly south for them.
Dr. Seri was up next and the line of Primacord, which was actually rather closer to the last vehicle in their caravan than we had anticipated, detonated. Another meter or so closer, and Mongolia would have unknowingly entered the space race.
The bandits were completely taken off guard. Shocked, scared shitless, and stupid, they broke ranks and were running around in a believable imitation of a flock of decapitated Gallus domesticus. There was shouting, unbridled panic, and them plowing into each other. They were knocking each other over in their fervent desire to suddenly be elsewhere, anywhere, on the planet rather than here.
That left the final row of Primacord. The one with the little 5 kilo party favor buried out in the desert. I wandered out in the front of our crowd, holding the blasting machine. I was letting them know I was armed, angry, and we weren’t about to go gentle into that, goodnight.
Panic dug it claws in further as these brigands were not used to their prey fighting back. They blustered and made a lot of bad noise. However, they stopped and froze; standing stock-still as I fired off a couple of steel-jacketed .357 rounds skyward.
Намжүүн! Namjüün! Fuck off! Зайл! Zail! Go away!” I shouted at the top of my voice.
I was in no mood to deal with these asswipes and let them know, in no uncertain terms, that I was uber-PISSED OFF!
Last chance, assholes.
“Намжүүн! Namjüün! Fuck off! Зайл! Zail! Go away!” I bellowed at them once more.
They started to get into their vehicles slowly, but evidently needed a wee bit more encouragement. My Polish and Japanese counterparts were right behind me, bring up the rear, watching that we weren’t going to be flanked. There were now three foreign languages searing the warm Mongolian air with very colorful and some frankly anatomically impossible suggestions, dark oaths, and epitaphs.
“You had your chance” I mused aloud.
Mash goes the boom-maker button.
A huge sheet and monstrously great throbbing, pulsating billows of desert earth that would have impressed Uncle Bår shook them, their vehicles and partially buried the whole caboodle.
I walked out now with the blaster held high, giving them the impression that they were next.
Chomping my cigar, I proffered the blasting machine in one hand and my gleaming nickel-plated .357 in the other.
They finally got the message.
They disappeared as quickly as they had arrived. Baggi was already on the shortwave to the local constabulary giving them the play-by-play and descriptions of this band of filthy malefactors.
“Ашшолc!” I muttered as I walked back to camp. My Mongolian language skills were coming along a treat.
The next day, the sheriffs arrived late in the morning. Tyuma, Baggi and Moony gave them both the descriptions and events of the past day. They walked out into the desert, looked around and all came walking back laughing.
Our would-be gatecrashers were indeed a group of cross-border bandits and have been plaguing the southern Gobi with their dirty work. They stole fossils, looted caravans, and even attacked a tour bus loaded with Germans. The last one didn’t work out so well as the bus driver blitzkrieged one of the bandit’s trucks and put that outlaw into hospital. And later into jail.
The police wanted to meet me. We went over my permits, my paperwork and they really enjoyed playing around with my .357. In fact, one of them tried to get me to trade for his 9mm Makarov, a Russian shootin’ iron. I begged off saying it would prove difficult to explain to exit customs why my pistol mutated from an American Colt to a Russian Makarov while in-country.
They said they’d try and keep the pressure on these idiots and make sure we had a more uneventful remainder of an expedition. They left, wishing us well, and promised to look in on us once in a while.
We never saw them again.
Back to the problem at hand. We spent the next few days cutting the block into 12 more or less equal pieces. The coal mine had sent over a series of hydraulic jacks that made our life so much easier. We were able to ‘easily’ flip each sub-block and plaster it, readying them for their transport back to Ulaanbaatar.
Our low-boy semi-trucks began to show up and we just had to wait a short time before the wheel loader was trundled over to location. The wheel loader driver cut a service road so the Lorries could drive up to within a few meters of the quarry. He also cleared the entire quarry area around the blocks with a couple of deft passes of his huge machine.
Each lowboy could accept one or two of the blocks. After we chained them to the wheel loader’s bucket, and he gingerly set them on the trailers, where we all jumped on and chained them down. We had plastered a series of heavy iron U-bolts into each block for attachments of these chains. A little prior planning saved a lot of time and headaches.
12 hours later, the last semi-trailer truck left for the University and Museum in Ulaanbaatar. The quarry over which we had all fussed for so many days was obliterated by the wheel loader as he had made a few quick passes to fill in the dent we had made in the earth.
The wheel loader driver stayed the night and we all had a fine time toasting him, our luck, and the wonderful country of Mongolia and all its people.
The next morning, we were all going nomad again. We had some sites that had been reported by several different previous expeditions. So we were off to make a big Gobi-sized loop which would eventually, in a week and a half’s time, lead back to Ulaanbaatar.
We said our goodbyes to the wheel loader driver, saddled up, and headed west.
After several days of traveling, prospecting, and camping, we were all getting rather whiffy. Bouncing around the Gobi also was proving to be strenuous. It was hot, windy, buggy, and very dusty. We were beginning to show sight of travel weariness.
Plus there were the herds of brazen little kangaroo rats.
After a conclave of team leaders, it was decided a day off was required. Close at hand, that is, within a day’s drive, was Buuntsagaan Lake and Hot Springs. It looked like just the ticket for our road-weary clan.
The lake was bereft of visitors so we had our choice of camping sites. We all wanted to be right up on the lakeshore as it looked terribly inviting and we all wanted to scrape a few layers of Gobi off our collective epidermi. There were a few rooms at the hot springs hostel, but Esme and I decided to tent it tonight, as usual. We listened to the oddly prescient Tyuma and set up our tent in a more protected, out of the way area.
The rest of our crowd, after filling the hostel to maximum capacity, pitched their tents right out on the sandy beach of the beautiful intermontane lake.
We all had great times swimming, hot springing, and using something a little less primitive than a pit toilet.
It’s the little things in life…
Right as evening began to fall, Tyuma called us over and told us to fold our tent and get everything into the UAZ.
“Storm is coming. Going to be big.” He noted.
We didn’t argue, but the others on the beach we had warned decided they would just weather the storm. Besides, it was such a nice night coming. How bad could a little thunderstorm be?
We soon found out.
The winds went from dead calm to gale force in the span of seconds. What was ever outdoors and not nailed down was flying or flapping in the breeze. The tents all looked like someone had hooked up an air compressor to each and overinflated them 150%.
Thunder boomed mightily, and lightning marched, crackling all around the perimeter of the lake. From the protected confines of Tyuma’s UAZ, it was all terrifyingly exciting.
The rain hit, and it hit with a vengeance. Instead of looking like someone took a garden hose to you, it’s rather that someone dumped a swimming pool on you. Tents that survived the winds were flatted by the driving rain. We had now 7 people in Tyuma’s UAZ, most of them watching helplessly as the weather made short work of their expensive North Face products.
Luckily, the Uaz had ample internal power so we had Tyuma’s disco lights to add to the lightning crackling festivities. He also had an unfortunately large collection of Turkish rap and Bulgarian disco music.
However, we also had cigars, cigarettes, beer, and vodka.
With nothing else to do, we invented the “Mongolian Instant Thunderstorm Drinking Game”.
Thunderclap? 1 shot of vodka. Lightning strike? Another shot. A direct hit on the van? Pass the bottle…
It was a game most at the time were trying hard to lose.
Hail dropped by for a visit, with a vengeance, however, it didn’t last too long. Luckily the tents were already wind and rain flattened or the hail would have punched holes through them like so much alpine cheese. I seem to recall a similar event in my life some months back. Odd how things tend to repeat themselves…
The storm abated as abruptly as it began. We cautiously ventured out to check the damage.
The storm winds had blown a large seiche of lake water high onto the shore. In its wake, it left a large number of 30-40 centimeter perch-like fish. They were a gladly accepted bounty which added some variety to our mutton and carbohydrate-rich diets over the last weeks.
After drying everyone out the next morning, it was back to the job at hand. Surveying, taking samples and checking on previous discoveries.
Along the way, we went past the ruins of many, many Buddhist monasteries; as they were forbidden by the Stalinist regime emplaced here earlier. We did find one that was still operating and were warmly welcomed by the head monk.
He offered us a place to stay the night and we gladly accepted as the monastery was ringed by a great rock wall, hundreds, and hundreds of years old. It’s one of the reasons this particular monastery still existed. It also would have the same effect on cross border bandits.
We pitched our camp in the back-yard of the monastery and were circumspect in our actions as to not offend our hosts. I locked my trusty sidearm in Tyuma’s truck and kept my cigar and Yorsh lowly discreet.
After evening prayers, the head monk visited with us and we had a wonderful listen to the history and mythology of Buddhism. Tyuma couldn’t stand it anymore and fired up a Marlboro.
The monk offhandedly asked if he had an extra.
Over beer and cigars, we were regaled with more history, folklore, and incredible tales from this part of the world. It was most de-centralizing. He also explained the ovoo, the rock cairns we were constantly seeing that were adorned with strips of blue cloth.
“Prayer cairns,” he said. Each strip of blue cloth was a prayer. There were often offerings of money, food, and tobacco left at the ovoos as well, but much of that mysteriously disappeared.
We left the next day after accepting their blessings for long lives and a fruitful expedition.
We left them a box of cigars and a few bottles of vodka.
“Prayer offerings, for luck,” I said to the group. No one said a word.
We headed northwest and to the outer reaches of the Gobi. Time was drawing nigh. We had accomplished all of the mission parameters and now it was time for sightseeing, geologizing, and taking in the wonders of the Mongolian landscape.
We stopped at a recently erupted volcano and had a great time wandering around and exploring the ice caves that had formed back in the Late Pleistocene. Got to remember, we’re geologists, and ‘recent’ to us means ‘in the last three or four million years’.
As we began our swing more northerly, we were seeing more diverse sorts of fauna. Great herds of wild horses, marmots who were the big brothers to South Dakota prairie dogs, and an amazing assortment of raptors, that is, birds of prey.
Huge Kazakh eagles, harpy owls, hawks, osprey, and vultures. There were many more species of birds here, as Dr. BG, amateur ornithologist enjoyed pointing out, than in Japan.
Then it really hit the fan. We drove smack into a massive swarm of locusts, Oedaleus asiaticus.
These were not your little Salt Lake City ‘we’re going to eat your crops’ types of locusts. Oh, no. These were more ‘we’re going to strip your flesh and leave your bones to bleach in the sun’ batch of bugs.
We had to pull over and wait until the swarm had passed. Driving through them would have been suicidal. The locusts would mash up against the windshield rendering it opaque. Their sheer numbers would choke off the radiator of any water-cooled vehicle. So, we sat in Tyuma’s UAZ; chitchatting, smoking our smokes, drinking our drinks.
Es decided now would be a good time for a nap, so she crawled into the far back of the truck and made a little nest for herself. I, on the other hand, had to piss so bad I thought my back teeth were floating.
I set a new all-state outdoor urination record as I tied my flannel shirt around my head and donned my duster. Tyuma joined me as he had to answer nature’s call as well. We took turns de-locusting each other, several times before we got back into the van. It was a scene right out of the Raiders cave spider incident.
These locusts were huge, fully 6 to 8 centimeters in length. Winged with huge, nasty, bitey looking mandibles. They did indeed look like aerial piranhas that could strip a human down to blanched bleaching bones if they really wanted.
The entire convoy sat for 8 hours until the worst of them passed. Finally, as their ranks thinned, we decided to head back out towards our destination.
That didn’t go well as the vehicles were so caked with locust schmoo in just a few miles, we decided to pull off the road, circle the wagons and spend the night in a cold camp. Rations were whatever you could find that didn’t require cooking. Luckily, we were well stocked with jerky and fermented liquid bread. Everyone remained in their vehicles for the night.
Except for Esme and me. We weathered the storm and went out for a look around. There wasn’t a stick of greenery that could be found. The locusts had lawnmowered every piece of chlorophyll-producing flora down to nubbins.
If nothing else, they cleared the path for Es’s discovery of the remains of the Eocene mammal, Gomphos. It was a stem lagomorph, or distant cousin to rabbits, pikas, and hares. We collected it in less than an hour. It was our only post-Cretaceous fossil for the whole trip.
The next day, just after dawn, we headed for the nearest ger camp. The vehicles were disgusting and needed a good hose-down. We were all semi-cranky, sore from spending the night in our vehicles and being bereft of a hot dinner. Morale was a bit on the draggy side.
We took over the entire camp which was luckily empty. We didn’t care what it cost. It had hot food, hot showers, and a place to get horizontal away from big, nasty, flying bitey bugs.
The next day we were all in better spirits. We were out of the Gobi and headed back towards Ulaanbaatar. First, we were going to take a side trip to the Przewalski's horse reserve in the Khustain Nuruu National Park, on the way back to the city. They are one of the oldest breeds of horse and most primitive in terms of being considered the only 'true' wild horse extant in the world today, never having been domesticated.
We stayed the night there and had an excellent time getting to know the local takhi, as they are known. They may have never been domesticated, but they certainly had no fear of humans. One was especially enraptured with Esme as she had brought along some carrots and apples for the equine crowd. It followed her everywhere. The curator of the reserve said that Esme must have good horse sense and that these horses are keen judges of character. Must be why they avoided me.
We ended up sponsoring ‘Socks’, as Esme named her new charge. We parted with a sum of Tugriks for Socks’ better welfare. Today, we still send them an annual donation in our and our horse-crazed daughter’s names.
After all this horsing around, we were back hot on the trail, heading eastwardly toward Ulaanbaatar. We still had several days to go and there was rather a lot of geology gamboling around the countryside, right outside of our vehicle’s windows.
Since Es and I were the only soft-rock geologists in this crowd of paleontologists, it naturally fell upon us to explain the vistas by which we were passing. I was searching the old Russian and Mongolian reconnaissance geological maps while Esme was giving a good rundown over the radio of the rocks and structures we were seeing.
We passed by more recent spatter-cone volcanoes and stopped at one for lunch. There was a conical structure some 50 or so meters in height and was vaguely emitting little wisps of smoke. These were indeed very recent, in fact, active basaltic spatter cones dotting the landscape. They were not on our maps so they were evidently new discoveries. There probably weren’t all that new, just overlooked by previous geological parties. As such, we were able to name them.
Our maps now showed Japan Peak, Mt. Krakow, Bataar Highland, and Es-Rock Rock. Since we were the first group recording these, we received the honor of naming them. Each group named them for other members of the expedition, even naming one for the American crew.
Being seriously chuffed with ourselves, we continued our slow eastward drive. Incredible vistas of the open steppe, badlands topography, and wide open spaces were everywhere. Once past the town of Altai, we traveled more or less northeastward. Past Taishir, past Gegeen Lake, where I couldn’t convince the caravan to stop for the night so I could try some more fishing.
We continued towards Tsagaankhairkhan, on the Zavkhan River. We did stop for a breather here but I couldn’t raise any fishy prospects in our short visit this time. Further north, we made a tourist stop at Uliastai's Zavkhan Aimag Museum – the Famous People Museum, in the foothills of the Tarvagatai Mountains. The topography was changing from desert plain to bouncy, jagged, disorderly mountains. We were in the Central Asiatic Altai Mountain chain.
The Zavkhan Aimag Museum - Famous People Museum features well-known Zavkhanites from the aimag (region), including Mongolia’s first two democratically elected presidents, P. Ochirbat and N. Bagabandi. The adjoining Zavkhan History Museum contains the bones of a Pleistocene mammoth, some fine religious art, and a coral tsam mask, worn during Buddhist lama dances. There are also a few photographs of the region taken in the late 19th and early 20th century, a wall map depicting Uliastai's layout when it was a garrison city, and some grisly reminders of the Manchu era in the form of shackles and torture devices. It was most entertaining and enlightening.
After lunch and back on the ‘road’, we headed north to Tosontsengel. From there we head east for the duration of our tour. We pass into the tiny town of Iik-Uul, which Tyuma said was ‘something special’. It was getting on toward late afternoon and we were all about ready for a stop. We stopped first by the “Roadside Eatery” just north of town and invaded this little hole-in-the-wall snack bar.
We ordered virtually every variety of noodle dish they offered. Some with lamb, some with mutton, some with mystery meat; all delicious, if you ignored the somewhat semi-grubby surroundings. What was so special is that it featured a full Western-style standup bar. We were allowed to bivouac that night just behind this little shop. In no time at all, our tents were pitched, laundry hung to dry, and most of us were back in the bar.
As usual, music broke out later that night as more and more locals drifted in. It was quite the crowd, songs in badly-tuned Polish, Mongolian, Japanese, and English drifted out the doors until the late evening. The proprietor, happy to have us as guests called “Last Call!” and by midnight, we were all soring soundly out on the steppes.
We were up bright and early. After a quick noodley breakfast at the Roadside Eatery, we were on our way eastward, with the largish town of Tsetserling as our evening’s stopover.
Through Tariat, and just outside of Khorgo, we had our only flat tire. The lead Japanese vehicle blew the left rear and luckily, they had a spare, but no jack. We scrounged the other vehicles and found a jack that would work on their larger Land Cruiser. I offered to help change the tire, but Baggi and Tyuma forbade it. This was their exclusive department.
With nothing else to do but wait, I broke out the binoculars as Esme set up our camera and tripod. We wanted some scenic overview pictures for our reports when we returned home.
As I scanned the scenery, I saw a large herd of wild horses, gazelles, and many birds gathering around an oddly brightly white-colored outcrop of rocks a few tens of kilometers distant. The rest of the rocks we’ve seen over the last couple of days were melanic: dark, and mostly gray-brown-black.
I could clearly see a large quasi-circular pattern of these snow-white outcrops due to the distance and our relative higher elevation. I went over to inform my Polish, Japanese, and Mongolian counterparts to get their take on this odd situation.
Esme and I thought it resembled some sort of diapiric intrusion that popped through the alluvial valley-floor regolith like some form of terrestrial acne. Density differences due to lithostatic loading can mobilize lower density rocks at depth and literally squeeze them up to the surface like toothpaste from a tube.
In the US Gulf Coast, these are salt domes and can be enormous. They also harbor vast amounts of oil and gas. It could also be a carbonatite lava flow; lava made of essentially melted limestone. Very, very rare and hosts to incredibly exotic and valuable mineral deposits. Either way, we suggested we take the time to investigate, as none of this appeared on any of our maps.
The flat fixed, we were back bouncing eastward. Looks like Tengri, the Mongolian harbinger of good fortune, was smiling upon us that day as the road cut directly through the circular formation. We stop off to the side of the road and piled out to investigate.
It was halite. A natural salt lick, which explained all the animals I saw further back. This was an important find. As I had noted, in the Gulf Coast, salt domes are host to huge deposits of oil and natural gas. Mongolia’s oil industry is small and hasn’t been done too well since the Russians gave up prospecting in the late 1960s. Sure, there was some ongoing development of oil and gas over to the west and south, towards China in the Delgerkhan Sub-basin and the Tamtsag Basin, which are host to the countries only two oil fields, Zuunbayan and Tsagaan. These are clear over on the other side of the country and there is no oil, nor gas known from this far west. This could have significant ramifications.
If it was a salt dome, they occur in groups. If the salt is mobile, as is demonstrated here, it could form hydrocarbon traps. If there are appropriate reservoir rocks and a good source for the hydrocarbons, such as in the Jurassic and Cretaceous further east, this could be a bird nest on the ground, an oilfield or two. This could be a game-changer for the Mongolian extractive economy.
I had to map and document this as much as possible in our short time. I ask Esme to photograph everything she thinks important. I ask Tyuma and Moony to go out and hnt up some samples of all the different types of rocks. I pull out my mapping table, theodolite, compass, and Leroy lettering set. I get to work.
Tyuma brings me back a beautiful sample of almost pure sheared halite. Pure native rock salt, the reason for all the animals. There is an abundance of associated pink, green, and yellow minerals in the surrounding shales and siltstones. This is really beginning to look like something substantial. Baggi comes over and asks me to come with him, he’s found something unusual and has no idea what it might be.
He shows me a dark stained pit within the salt. I hack away at it with my Estwing and break off a piece of glistening, black mineral. I give it a whiff and it smells exactly like old crude oil.
I take this back to camp and ask for the opinions of the Polish and Japanese teams. They ponder over it and Dr. Woz asks me for my lighter. I hand it over, he strikes it and applies the flame to our sample. It burns with a cloud of black, unctuous smoke.
“Rock, in my opinion, this is Gilsonite” he pronounces.
Gilsonite is basically the fossil remains of crude oil that has been weathered as all the lighter volatiles have long since escaped. We all agree and I return to the site to take some more samples. Unfortunately, the section in question has other ideas. It was hard, ductile, and fairly reluctant to give up its prize so easily.
Having had enough of this, I go to our van, pop open the trailer and extract a few blasting caps, some demo wire and the blasting machine. These are initiators, but pack enough of a thwack to get the rocks here to release their geochemical hold. No great production, I just tell everyone to stand back a few meters and its FIRE IN THE HOLE!
Ker-POP! The rocks shatter and yield up some very nice hand samples which we bag, tag, and notate for future reference and research at University.
Out of seemingly nowhere, a local shows up. He was wondering what was going on when he heard the blasting caps go off. Tyuma and Moony explain who we are and what we’re up to when he suddenly becomes very animated.
He points off to the north and we can see a solitary ger with a wobbly wooden windmill standing beside it. Seems the storm we experienced a few days ago played hod with his windmill and it was threatening to collapse and crash down into his house. Could we be of any help, as his wife and children couldn’t help shift the heavy wooden structure?
Tyuma relates his story to Es and me. I’m standing there smiling like a damned Cheshire cat. Knock down an old wooden structure, with precision?
Why certainly, my good man, most certainly.
We sample some of the ooze that seeped in from out little shot hole and confirmed it was hydrocarbons. Vials of this discovery were going back to the museum and university as a bonus.
We load back into the caravan and take the local back to his ger.
Upon arrival, Esme shouts “Hохдоо байлга!”, “Hold your dogs!” the traditional nomadic Mongolian greeting.
Tyuma and Baggi’s jaws drop almost to the ground in humorous amazement.
We meet the family and see the ancient windmill was treated very roughly indeed by the last week’s weather. It was swaying now in the light breeze and approximately 15 or so meters tall. If it fell in the wrong direction, it would make a mess of the ger to which it was standing next; possibly collapsing it.
Not a good thing.
Since Tengri had been so good to us that day, I immediately start assessing the situation. It had four stout wooden though weather-beaten legs, and wobbly as hell. The rusty 3 bladed metal prop-rotor up top would certainly make a large dent into anything it fell into.
Easy-peasy.
This was a job for none other than Captain Primacord. A few millisecond delay blasting cap super-boosters and wraps of Primacord would reduce this looming wooden danger to a pile of kindling in no time.
After having everyone home vacate the ger, I told everyone to just stand back, keep your hands in your pockets and let Esme, Tyuma and myself handle this. It’ll be over in minutes, I assured the crowd.
Wrapping the Primacord was simple, thanks to the miracle of Duct Tape. I wired in the blasting caps and boosters so that the left-hand legs opposite the ger would be blown out in a section of half a meter’s height. 500 Milliseconds later, the right-hand legs would be sheared in a single plane. With a good chunk of the left legs gone, the tower has no option but to fall in that direction, away from the ger.
This was a cakewalk but everyone save for Tyuma and Es thought I was a practitioner of the black arts. I arranged for the master of the ger to push the button to take down the tower. Tyuma explained what I was doing and what I planned while I galved the connections one last time.
When I gave the high sign, we cleared the compass. Everyone was back where they should be, so the countdown continued.
Tyuma was in his UAZ already and gave three hearty toots of the horn. He came back to translate FIRE IN THE HOLE for me three times. I handed the ger’s owner the blasting machine, smiled, and yelled: “HIT IT!”
Tyuma immediately translated.
KER-BOOM, tick, tick, tick…KA-POW.
Creak.
Crack.
Crash.
The tower fell exactly as planned and was now a splintered pile of its former self.
The ger owner, Batbayar, was all smiles with gasps of relief. Esme, Tyuma, and I received a brief standing ovation from the already standing crowd.
“Aw, shucks. Twern’t nothin’”, we smiled.
We had to stay for tea and sweeties after all this. To leave and refuse their hospitality and thanks would be the height of rudeness. I was presented an ancient bone-handled knife, Tyuma some snuff, and Esme received a necklace of vaguely Western Indian animal fetishes carved from a variety of different stones. It looked stunning around her neck.
I gifted back some Western sweets; Squirrel Nut Zippers, which were proving to be a favorite, and a bottle of our best vodka for Batabyar.
With heavy hearts, and yak-butter tea-filled bladders, we pushed on east toward the nights’ rendezvous, Tsetserling.
Back on the road, headed east lie our night’s bivouac, Tsetserling. The best thing about this town is that it was home to the OK Field Cafe & Bakery. This Australian-run cafe-restaurant offers a fantastic menu of international cuisine. The cafe bakes its own bread and cakes, to go with full English breakfasts, egg-and-bacon rolls, roast beef with Yorkies, a monstrous Aussie burger, and vegetarian and Mongolian dishes as well. There's a proper fresh espresso-machine coffee, too.
Real coffee, not that crap instant sludge? Praise whatever immortals were involved.
Tengri had indeed been good to us that day. There were proper dorm rooms instead of gers or our tents, and we could have hot showers and relax off the road for a change. It was a most welcome antepenultimate evening’s conclusion to our trip so far.
After a wonderful breakfast that I didn’t have to help cook, we were back on the road. Time was getting short and there were but three towns to go before Ulaanbaatar. The first was Altan-Ovoo. What makes this place unique is that it is the legendary eastern vast steppe-homeland of Dariganga people where mountain worship here is true example of nomadic Mongols beliefs in invisible deities of nature handed down from ancestors. It is also known as “Dari Ovoo”. It is one of the volcanoes in Dariganga Soum region.
Traveling further east we next come to Khotont, right outside the huge Orkhon Valley Natural and Historical Reserve. The 122,000-ha Orkhon Valley Cultural Landscape encompasses an extensive area of pastureland on both banks of the Orkhon River and includes numerous archaeological remains dating back to the 6th century. The site also includes Kharkhorum, the 13th- and 14th-century capital of Chingis (Genghis) Khan’s vast Empire. Collectively the remains in the site reflect the symbiotic links between nomadic, pastoral societies and their administrative and religious centres, and the importance of the Orkhon valley in the history of central Asia. The grassland is still grazed by Mongolian nomadic pastoralists.
Past that we motor to Khujirt. We stop at the extensive hot springs complex at Khurjirt, on the edge of the Orkhon Valley. It is located between the popular tourist attraction of Erdene Zuu and the famous Orkhon Waterfall in the upper Orkhon Valley. We only stay a short while as our time is growing ever closer to depart this wonderful land.
Our stop for the evening is Bayan-Undar, the second-largest city in Mongolia. Our reservations at the local hotel were somehow lost and they were tourist full. We tried a few other hotels in the area but came up empty. Baggi was talking to a local who informed us that just 25 kilometers to the east, there was a brand new ger camp. They might not even be open yet, but it was a South Korean enterprise and might be able to accommodate us at this late point in time.
Around some incredibly impressive eroded volcanic necks and huge weathered vertical stocks of naked rock, we found the ger camp about which the local had spoken. It looked brand new but deserted. We all wheel in and Tyuma, Moony and Baggi infiltrate this place to see what was the story.
Good news, everyone! They had not had their grand opening yet, but were fully staffed, supplied, and waiting on the first crowd that weekend. They would be happy to accommodate us for the night, for a fee.
We all got our individual or couple’s gers and settled in quickly. There were hot showers again, an open restaurant, and an incredibly well-stocked bar. We all showered and met a couple of hours later in the restaurant and sampled what they had to offer.
It was a bit of a horror show, as the servers all spoke Korean and only one or two of the camp’s personnel spoke any English or Mongolian. We kept the translators very busy that night through the ordering and distribution of the meals.
After dinner, Esme begged off to our ger citing road fatigue and left me along with the Koreans, Mongolians, Japanese, and Polish. Of course, drinks were to be had and card games broke out spontaneously. There was a satellite television in the bar and, of course, we had to watch the latest football scores from around the globe.
There was an electric piano by the bar and most everyone took their turn pounding out some of their country’s songs. I can’t carry a tune in a bucket, nor can’t play a musical instrument other than my saxophone, which didn’t make it on the trip. I preferred to just be a spectator this time. It was still a grand time when they kicked us all out of the bar around midnight.
We learned we were only 205 kilometers from Ullanbaatar so we all decided to sleep in late, have a leisurely breakfast, and get packed to hit the road around noon. Or 1300. Or 1400. We really didn’t want this trip to end. We had all become friends as well as colleagues. We all had amassed stories we will tell for years and years into the future.
Up through Buran, and then into Altanbulag, we were on the very outskirts of Ulaanbaatar. Our trip was nearing an end. So much so, we were actually on a tarmac road rather than the Intershire dirt turnpath.
We reluctantly wheel into the museum parking lot. Our trip was over. It was a great success and was regarded as heroic by all participants. We offloaded our accumulated geological and paleontological treasures and were ushered into the museum to visit with some old friends.
The blocks we cut up out in the Flaming Cliffs had all arrived intact and two of them had been opened and were being prepared. The preparators told us that we must have agonized in cutting up the block. We did a good job they said, as there were but few bones that had been severed in the process.
Esme’s egg discovery had been confirmed as a clutch of Velociraptor mongoliensis. It consisted of not only 11 eggs, four eggs caught in the process of hatching, as well as the bones of three tiny hatchlings as well. It was the first find of this type in Mongolia as well as the world. It is now on permanent display in the museum’s Hall of Mongolian Dinosaurs.
So far, the blocks we rescued from the Flaming Cliffs contained Oviraptor, Velociraptor, Protoceratops, Tarbosaurus, a Tyrannosaurus Asian relative, and Therizinosaurus. There were mammal, turtle, multituberculate, fish, crocodile, and even bird remains. These blocks are still being worked to this day. The genera count surpassed a hundred back in 2005.
Also, I finally unloaded that damned core drill to the grateful folks of the University geology department.
To be concluded…
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2019.10.23 14:00 Rocknocker DEMOLITION DAYS, PART 35

Continuing
The next morning, everyone was itching to go prospecting. Our final destination was some 350 kilometers distant in the Flaming Cliffs, but we needed to get the lay of the land. We decided it was best to start out here where things were moderately friendly and put our scientific mettle to the test rather than risk it all at our final destination.
Finds of importance were almost immediate. We found several very well preserved dinosaur skeletons; it seemed almost too easy, here in this target-rich environment. We weren’t going to collect these, but rather mapped, flagged and preserved them for later recovery.
Es found a clutch of dinosaur eggs just a few meters from our campsite, around the back of a badlands-style hoodoo. It was entirely in situ, in place as the day it was laid. I took many arduous sedimentological cores for later evaluation. We were both proud and excited when the discovery was confirmed to be a clutch of Velociraptor mongoliensis eggs.
Carnivore eggs are quite rare though herbivore eggs and nests were found with regularity. I helped with the preparation and preserving in the field; as this one was going with us. Her discovery is now in the Mongolian Dinosaur Museum back in Ulaanbaatar.
There were more fossils of more diverse types than any of us have ever seen. There were early mammal fossils, multituberculate fossils, dinosaur material by the literal ton, crocodiles, turtles, fish, bird, and invertebrate remains.
We had found an ancient ephemeral lake which had dried up during a severe drought some 75 million years ago. An entire ecosystem had been preserved here and it still, to this day, being excavated and studied. Termed a thanatocoenosis,it was a death assemblage of the animals living, and dying, in the area. It was a colossal find.
Three days passed all too quickly, but in order to keep on our tight schedule, we had to leave the lakebeds and head further inland. South, towards China, into the very maw of the desert.
Onward to Bain-Dzak, the Flaming Cliffs of yore.
Day after day, we made stops and did some prospecting and updating of the geological maps. Some days, nothing was found. Other days, it was a cornucopia of fossils. It was an odd and unusual situation; but not until one of our nightly powwows did the Japanese crew make the suggestion that there was intense environmental segregation of ecosystems here back in the Late Cretaceous. That made perfect sense and armed with that model in mind, a more detailed and understandable picture of life in the Gobi back in the Late Cretaceous took shape.
We drove on, pitched our camp, prospected for a day or two, ran our lines, and tied them in. Then we’d pick up stakes, move further south, and repeat the process.
This hopscotching over the landscape allowed us to make some very accurate surveys and censuses of the fauna it contained. We had discovered over two dozen museum-quality specimens of five different genera of dinosaurs. All were tagged, mapped, and covered with burlap and plaster. These were buried in sand to try and prevent fossil thieves from uprooting them before they could be properly collected.
It was a daunting problem out here in the vastness of the Gobi. It gave the local constabularies, universities, and museums fits.
Finally, we arrived at our destination. A bone bed consisting of the jumbled skeletons of a number of different species of herbivores and carnivores alike. This is why I was dragged along, along with my core drill. I was going to take representative sedimentological and oriented paleomagnetic cores from in and around the block, once we sorted out the block’s dimensions.
At this point, it was just a 6 by 8-meter plot of bone and very, very hard sandstone.
Our work was cut out for us.
We started in clearing the site, with brooms and shovels. The more we worked, the more we’d find. It just kept going and going, Energizer bunny style. Finally, one edge ran up against an ancient streambed and was truncated against the fluvial sand.
I’ve seen this before. It very closely resembled some of my discoveries back in New Mexico.
Except for the bloody kangaroo rats.
That evening, I suggested that I use a bit of my explosives to clear off some of the barren rock that abutted and partially overlaid the bone bed. Their enthusiasm for my idea was underwhelming.
I tried talking them into letting me do a test shot with a small series of charges but they were all not convinced that the American style of fieldwork was to their liking. They thought as brash and forward as I was, my methods would follow suit.
I was determined to prove them wrong.
The next day, at a barren hillside, I fired up the core drill again. I painfully drilled a series of 6” deep shot holes and was going to prove to them the efficacy of using explosives to unearth even delicate fossils.
They were still unconvinced, but I held a brief discussion of blasting methods and how I was a well-trained hand in endeavors such as these. I appealed to their scientific curiosity, and even if I was wrong, what would be the harm in a small demonstration in a similar, but barren, section?
They finally agreed, and the Polish team was already on my side. They’d spent the last two days with hammer and chisel and barely made a dent in the hard sandstone that contained our animals. They were willing to try almost anything.
I ran through a quick discourse on blasting, explosives and their uses. I also told them that this was my show, mine alone and no one had any say in what I was to attempt. I was the range officer and responsible first and foremost for everyone’s safety. I explained what I was hoping to accomplish here, that is, a horizontal shearing of the very same sandstone we were battling back at the dinosaur quarry.
I explained my near-surgical precision, I hoped, in dealing with rocks of this nature. If I couldn’t, I said I’d turn in my Blaster’s Certificates.
We went through my usual safety spiel though, for the Japanese contingent, it wasn’t necessary. They stayed well back of ground zero. They really didn’t seem to care for explosives at all.
I primed and charged the holes with Esme as my second in command and Tyuma our translator, went through and prolonged, multilingual clearance of the compass.
I had Tyuma tootle his UAZ’s horn three times before the shot, yelled a hearty FIRE IN THE HOLE! and handed Tyuma the blasting machine.
“Punch that button like you really mean it when I say “Hit it!” OK?” I asked him.
He grinned and nodded.
I checked for everyone’s clearance and was satisfied all were safely away.
I pointed to Tyuma and yelled, “HIT IT!”
He did, with gusto.
The shots popped off right on cue. Dynamite has always been my friend and here, a half-stick of whatever percentage I was given by the Mongolian Military did exactly what it was supposed to do. There was a brief series of booming echoes and once the dust cleared, a sheared slab of 15 cm thick by 3x3 meter sandstone was lying off to one side.
Even the Japanese had to admit they were impressed.
We later concluded that horizontal shearing of the dinosaur quarry was too risky, but some shallow shot holes along the edges might just help us determine the actual size of the discovery.
We spent another day cleaning, clearing, and delineating the quarry. We had three of the edges finally defined, but the last one was proving to be most uncooperative. It resisted everything from hammer and chisel, to jackhammer and blunt language. I suggested a bit of Primacord, applied judiciously, could save both time, and abused backs.
The expedition rather reluctantly agreed, but going by our previous success in the barren grounds, they came to the conclusion that anything was better than what we were doing. Besides, time was not a commodity of which we had a surfeit, so I was allowed to go in and scope out the problem.
I had both Dr. Zed and Doctors Jay and Kay right alongside as we scoped the problem and came up with possible solutions. After significant deliberation, we had a plan and forged forward.
With the help of Moony and Dr. Tomo, we drilled several closely spaced shot holes, which just by coincidence, were oriented core samples that I needed to acquire anyway. Each was a pure cast-iron bitch to drill and I was going to have to lay in a supply of core barrels back in Ulaanbaatar if the sandstones out here in the Gobi had anything to say about the situation. Luckily, there was much coal mining happening in the country and core barrels that I could adapt to my little bastard of a drill were readily available.
I shooed everyone away and set up a flag-line where no one was allowed to cross without my prior permission. There was some grousing by a few of the team, but when I explained my penchant for safety and reminded them we were quite some distance from any sort of medical facilities, they quickly saw my point and conformed.
FIRE IN THE HOLE! KhÖDÖLGÖÖND DURGÜI! POŻAR W OTWORZE! 穴の中の火!, just to cover all the bases.
KaRak-FOOM! The shots went off in unison and the slab that had resisted everything we could throw at it to date shrugged its rocky shoulders. It slid slowly down the dusty shallow slope.
Success! The block was delineated and we didn’t lose any of our precious fossil material.
Now we had an exposed block of sandstone with all its fossilien goodness isolated and intact. I persuaded the team that I could trench around the block easily now with a few more charges so we’d not only know the length and width of our find but its depth as well.
As I had convinced the crew of the efficacy of explosives in controlled excavation, they all readily agreed. Even Drs. Seri, BG, and Kay, who were originally dead-set against the use of pyrotechnics, happily lent a hand. They were most curious to see what other metaphorical rabbits I could pull from my blaster’s hat.
We were finally making real progress.
Finally fully exposed and well trenched, we had a site some 20 x 20 meters square, and about a full meter and a half in depth around our prized block of fossils. The block itself was over 120 centimeters in thickness and a full 10 meters by 12 meters.
It was a huge discovery, and as such posed some absurd logistical problems.
Given its size, 10 x 12 x 1.2 meters, it represented a volume of rock and critters that totaled some 144 cubic meters. Given this sandstone had a density around 2.6 grams per cubic centimeter; when we turned the crank, we discovered our prize tipped the Toledos at nearly 375 metric tons.
Umm, yeah. We’re just going to have to chop this block into more manageable segments.
There’s no truck, crane or forklift in the world, especially out here, that could handle that magnitude of mass.
Our enthusiasm for the find dwindled slightly as we all realized it meant that it was going to be necessary to cut through some bones in order to make this find suitable for travel.
Most over-the-road heavy trucks have a capacity of right around 25 or 30 metric tons. That would mean really jig-sawing the block into a dozen or so smaller blocks. That was far too many sub-blocks as that would necessarily destroy too much data. We discussed other options but came up with the fact that we’re going to be doing a lot of hammering and chiseling right out here for the rest of the expedition.
Shar and Arki came to the rescue. They knew all the major coal mining companies operating in-country. These companies had huge trucks, dozers, and cranes. With the pulling of a few strings and some well-placed thinly veiled threats, we might gain access to vehicles that were used in coal mining in the country. In fact, there was a huge new development, not 150 km distant to the north.
It was decided that Shar and Baggi should take one of our vehicles and pay the mine a visit.
The rest of us were slated to run back to Ulaanbaatar to offload our collected discoveries, re-provision, and spend a little downtime at the annual Naadam Festival.
Since this was such an important discovery, word had spread among the locals that a Western team had found something sensational. In the wrong hands, it could be worth a huge chunk of hard currency change on the black market.
We did have a number of comparatively congenial visitors. We were always cagey and slightly apprehensive, but we couldn’t judge anyone without getting to know them. Plus, we were guests in their country and tried to play as ambassadors of goodwill.
As much as it pained me, I volunteered to stay in the field with Tyuma and Moony to both continue working on the block as well as protect it from those with more ulterior motives if they should ever arise.
Esme objected and told me that if I was staying, she was as well. Although I would have loved for her to stay on, I would rather have her out of the line of potential fire. Also, at least one of us should go to the Naadam since we’re already here.
She objected at first, but after some intense discussion and my inimitable persuasive skills, she was to go back to town with the Polish contingent. I needed someone familiar with the damned core drill to find me some new core barrels and Esme was the logical choice.
The other groups saw this as almost a personal challenge. They told the assembled crew that if Tyuma and I, fully 66.6% of the American crew, were staying, then they would appoint one each of their contingent to remain behind.
That night, there were intense discussions in Japanese and Polish around the evening campfire.
The next morning, after a satisfying breakfast of pancakes and extraordinary wild boar bacon; Tyuma, myself, Moony, Drs. Jay and Woz, plus the appropriate perevodchiks, waved to our departing comrades. Arki and Shar headed north in another direction off to the coal mines to try and wrangle some fossil transportation. The cloud of dust hadn’t even settled when the first of many local visitors showed up on horseback.
We were destined to be left to our own devices for the best part of three days, so it was basically the Paleolithic as every one of us decided it was time to go native. We could communicate fairly well between us now, so the camp rapidly degenerated from an everything-neat-as-a-pin scientific expeditionary encampment to a Northern Baja Canada Deer Camp.
I admit I did have something to do with the degenerating situation.
Tyuma had given Baggi, one of the other drivers, a load of my Tugriks to find some more cigars, beer, and vodka. As General Patton once said ‘Never turn down the opportunity to piss’. I modified that to read ‘Never turn down the opportunity to resupply your beer’.
Good thing, as it turned out. My previously genteel counterparts all went bush. They swore like sailors, drank beer and vodka, foreswore wearing ties and their starched field shirts, mooched my cigars, and proved to be the most affable outdoors companions. We got more work done just being real geologists and paleontologists than in the time they spent trying to be all prim and proper in their posturing.
It was ridiculously refreshing.
Particularly entertaining was the nightly council fire. Moony and Tyuma disappeared after breakfast one day while we were all worrying over the block and doing the necessary detailed, photographing, and trenching. Somehow, somewhere, they located and returned with a load of very fragrant firewood that lasted through our long period of isolation. The ribald tales told the jokes and songs around our nightly conflagration were the stuff of legend.
Early the second day, we had some visitors who had shown up the previous day. We had gifted them beer, candies and other trinkets de jure. They responded by slaughtering one of their sheeps. They had brought it with them as they saw our previous night’s council fire; as campfires were something of a rarity out here in the great desert.
Tyuma ran interference, but we were told, in no uncertain terms, to just stand back and watch. They were in charge of preparing the evening meal. We supplied all the necessary wood, shovels and whatever else we could for the preparation of the meal.
More and more locals showed up, from grandparent to toddler, to help with the event. They just wandered in from the desert. Distances here were not measured in miles or kilometers, but hours.
I asked one local where they lived.
He replied, “Not far. Only an hour away.” On foot, in the Gobi.
Amazing.
Our stocks of liquid refreshment took a serious hit that night as I lost count at over 30 locals milling about our campsite. They were instructed to stay away from the active excavation, out of concern for their safety.
Further, the large bewhiskered character with the black hat and shiny sidearm would be upset if they did. They avoided the block of fossils like it was made of plutonium.
The sheep was cooked in an underground sort of oven. It wasn’t exactly a pit barbeque, but it wasn’t like a pig roast either. It was more like a horizontal tandoor with a firebox dug to one side and the cooking chamber connected by a lateral underground conduit to allow the smoke and heat to cook the critter indirectly.
Then there was our crackling council fire, which was being tended by one of the more ancient local folks. She was brewing Yak butter tea and warming ayrag, the ubiquitous fermented mare’s milk, over the embers. Along with a couple of other local women, they later made the delicious little buuz dumplings that were first boiled in heavily salted water then grilled over an open fire. Someone produced a haunch of camel meat and that went next onto the fire. Not on a grill or anything, but directly onto the coals and embers.
A couple of local adolescents suddenly appeared riding an ancient Russian Ural motorcycle, with sidecar. I just had to wander over and take a look at this beauty.
Moony sauntered over and helped me ask the owners about their ride. Seems there is rather a plentiful supply of these bikes that the Russians had imported into the country during their decades-long stay. They were being sold off, one by one, on a flourishing gray market. I could own one, I was told, fresh out of the box, for around US$400. I was very, very tempted.
Tyuma comes up to me with a serious problem. Our beer supply was running catastrophically low. This called for some ingenuity and instant intervention.
The nearest beer depot was back in Delgerkhan, some 125 kilometers distant. Tyuma was reluctant to leave, due to the mob of locals and all the current activities. As much as I wanted, I couldn’t leave. The explosives were locked up tighter than a drum in the trailer, blasting machine in one truck, initiator pyrotechnics elsewhere. However but I still needed to remain to show the American presence here. Just in case.
The motorcycle driver, Khan, suggested that for the price of a tank of gas and return of an invite to our later sheepy feast, he’d make the beer run. He’d do it solo so that he could pile the sidecar with as much beer as he could carry. He’d leave his passenger, Temujin as a potential hostage.
After some deliberations with Tyuma translating, I parted with a gob of the local cash and said that I trusted he’d be careful and of his word. Implying his motives were less than noble stiffened his resolve as he waved and departed in a voluminous cloud of reddish dust.
Tyuma, Temujin, Moony, and I returned to our spur-of-the-moment block party.
All of us scientific types returned to work on the block. We had made great headway before we were inundated with locals, and as the sun rose higher and hotter in the sky, one by one, we decided that work, for the time being, could go hang. Besides, everyone else was off having a large time at the Naadam, so we were due some downtime.
We covered the block with several large tarps and weighted them down against the usual nightly winds with heavy rocks. We made certain all our scientific instruments and data were locked up safely, and that our personal effects were squirreled away out of harm’s path. Not that we didn’t trust everyone here, but we just wanted to remove any potential temptation from the festivities.
I changed from my usual field outfit into something more comfortable: shorts, Hawaiian shirt, and field boots. I still was wearing my Stetson as the sun would rip the skin right off your skull and with the loose-fitting shirt, my sidearm was more or less concealed.
Drs. Woz, Jay and the PhD-candidate Moony followed suit. They had sacrificed a pair of pants and hacked off the lower two-thirds to form shorts. A couple of my “Fuck ’em Bucky” Baja Canada T-shirts I had given the team earlier made their appearance. Everyone one of the scientific crowd slopped around in mostly untied and floppy field boots.
Yeah, I really have a negative effect on people’s principles at times. But, what they lost in prim propriety we gained in hilarious jokes, games, and hijinks. Beer was being swilled, vodka was being guzzled, and cigars were smoked. Everyone was laughing like we were all an extended, slightly dysfunctional, family.
Then suddenly, music broke out. We had neglected to bring any sort of broadcast radio, ours was a strictly shortwave transceiver. Seems the locals, with the proper lubrication, broke out their balalaikas, horsehead fiddles, and instruments of percussion. We were being regaled with ancient and legendary folk tunes which told of equally ancient folk tales.
There were a few who could actually accomplish throat-singing and we sat in rapt attention to this unearthly, but stunning, deep-seated warbling harmony.
Then, even more suddenly, the games broke out. Since it was the season of Naadam, or the three manly sports; there was wrestling, horse riding, and archery with which to contend. We opted for archery first and set up a few rudimentary targets against the backside of the rocky amphitheater that protected our southern flanks.
One after another, empty beer cans were knocked over from great distances. The object was not to skewer the cans, but rather play mortar team and lob a weighted-tipped arrow in so it would fell the pile. It proved to be a lot more difficult than it appeared, but the venerable Japanese doctor proved to be a natural. He was held in the highest esteem by the time we moved on to horse riding.
Several smallish, though sturdy and sound horses had somehow appeared and everyone was given the chance to take them out for a quick spin. I begged off, knowing with my mass, I’d snap the back of the poor pony like a dried winter twig. I claimed I was needed to stay and listen for the radio. With beer, vodka, and cigar in hand, they accepted my explanation without any fuss.
Dr. Woz proved to be quite the equestrian. He had done some riding earlier, but with much larger Polish stock horses. He impressed the locals with his horse-sense and ability in the saddle. Everyone was cheering as he came around the outcrop and skidded to a dusty and flamboyant stop.
Then it happened. I was challenged to wrestling. Being the largest galoot here, by far, I knew this was bound to happen. I had wrestled in high school all those years ago and was reasonably good. I made all state three years running. However, I wasn’t prepared for the Mongolian version of wrestling with which they were all too familiar.
Mongolian wrestling or ‘Bökh’ was considerably different than the wrestling I knew from my past endeavors. Basically, if any part of the body, other than the foot, touches the ground, however briefly, you lose.
The usual Khalkha bökh wrestling outfit was a bit different from what I had worn all those years ago as well. It included boots (‘gutul’), very brief leather shorts (‘shuudag’), and a midi-top sort of shirt (‘zodog’). There are no weight classes, age limits, or time limits in a match.
Mongolian wrestling has certain codes of conduct that concern more with good sportsmanship. For example, when a wrestler's clothes get loose or entangled, his opponent is expected to stop attacking and help the former to re-arrange them, even though it might mean giving up a good winning opportunity.
Also, when one contestant throws the other to the ground, he is supposed to help the latter get back on his feet before he dances his way out of the field. Oh, yeah. This was going to be some fun.
After a bout one of the wrestlers goes under the other's arm to formally conclude the match. Whether winning or losing, good manners dictate that the two opponents shake hands and salute each other and the audience, both prior to and after a bout.
I was sunk. I couldn’t refuse and how could I both adhere to their rules and not go all Wahoo McDaniels on them? It was a considerable conundrum.
A couple of the younger adolescents decided they would teach me the Mongolian style of wrestling before I took on any of their elders. Throws, fancy footwork, flying mares, and step-over toeholds were right out. This was a more genteel sort of sporting competition, but just as brutal as I rapidly came to find out.
Field boots standing in for gutuls, I rolled up my T-shirt, snuck my sidearm to Tyuma for safekeeping, and went into the starting headlock embrace. I figured since I was at least a foot or more in height and easily a hundred pounds heavier than my adversary, I could basically just stand there and let them wear themselves out.
Was I ever wrong. They take their wrestling serious in these parts.
I lost in about 15 seconds. It’s not just sheer mass or muscle, its geometry and physics. I was picking myself up and dusting myself off before I had realized we had started.
OK, Scooter. Now things are going to get real.
The next match lasted actual minutes, but I tripped over my own huge feet and went down.
I came up smiling and the crowd was thrilled. I next had a match with an older gentleman and he was tricky and slippery as an oiled eel. I had caught on to some of their signature moves and tried to hold my own without looking like a total schmoe. It worked, but not 100%. My hand hit the ground and that was that.
I was getting a little irritated. Hell, I knew how to wrestle and was taking instruction in Hapkido. I should be able to win at least once.
The final match was against the largest of the local gathered crowd. He came into the arena stomping, kicking dust, and making a general spectacle for the crowd. I bowed slightly and smiled.
I had an idea.
He may have the moves and know this sport well better than me, but I've got a secret weapon: four-wheel drive. I knew some leg maneuvers that I haven’t seen yet employed by any of my opponents thus far. The outcome of this match was going to be different, I assured myself.
We went into the faintly Greco-Roman headlock starting stance and the signal was given.
We were off. He immediately tried to drag me forward, off my feet and so I’d lose my balance. I countered with shoving, linebacker style-forward, knees bent, and dropped my arms around his waist. This caught him momentarily off guard and pushed him back on his heels.
I had him firmly around the waist, in a semi-crouched position. He had his arms around my shoulders in an attempt to throw me off balance.
Science, baby! Lower my center of mass, and I become nearly immobile. Now, just push forward while standing to knock his higher center of gravity off balance and downwards…
He hits the ground with an audible thump and I’m on top of him. We break the hold and I stand back up, victorious. I extend my hand to him, help him up, and jitterbug over to the cooler for a cold beer.
The crowd went nuts.
I grabbed two beers and went over to my most recent adversary. I handed him the beverage and grabbed him around the back of the head, in a traditional Mongolian gesture of comradeship and friendliness. He laughed heartily and returned the favor. We were now brothers in the eyes of the crowd. I actually gained a few esteem points with the already festive crowd.
Thanking providence, I wandered over to the beer cooler and found it quite empty.
However, I heard the characteristic rumble of a motorcycle not too far distant.
A minute or two later, Khan skiddingly roars into the site with a sidecar tied-down full of cases of beer and vodka. He had stopped somewhere along the run and procured several gallons of fermented mare’s milk ayrag as well. He even had the forethought to stop at an icehouse and obtain a block of ice, wrapped in sawdust and old newspapers to keep our drinks frosty. He smiled grandly as he pointed out his nearly full gas tank and handed me back the remainder of the Tugriks I had entrusted him with previously.
“KHAN!” I yelled, channeling my inner Shatner.
Tyuma comes over and fills me in on Khan’s outing. Khan was apologizing that he only brought as much as he did, but the sidecar could only hold so much beverage booty. I laughed, gave him a hearty and friendly slap on the back and stuck the remaining Tugriks back in this shirt pocket.
He smiled manically and offered me the motorcycle for a quick schuss around the area. We offloaded that machine as quickly as possible and with a hearty ‘Heigh-Oh Silver!’, I was off to have a Heaven’s Devils-style reconnoiter of our camp area.
It was dusking into the evening when I returned. Everyone was preparing for the meal as the sheep and camel haunch were done and being butchered into more manageable hunks. Our maps were rolled and secured as our work desks had been transformed into dining tables as the meal began.
The council fire was stoked into a blazing inferno and food and drink disappeared at a most rapid rate. There were protocols as to who went first and who got what, but since we were the de facto hosts, we were told to begin. I let Tyuma and Moony go first as I was still too euphoric from my motorcycle escapades. Besides, I was thirsty and wanted to see if I could raise anyone on the radio.
After a half an hour of trying, I contacted our counterparts in Ulaanbaatar. They had delivered our initial discoveries to the university and procured everything on our lists for the rest of the expedition.
Naima was the one who answered the radio and gave me the lowdown. Everyone else was at the Naadam Festival and was not slated to return until late that evening. I told her to relay the message that we were patently miserable out here, working like dogs in the heat, wind, and flies, all on our own.
“Tell them I hope they really enjoyed the Naadam without us…
I can be a real bastard when I put my mind to it.
After the feed, people started drifting away, back to their gers out in the desert. Khan had departed with his passenger, but not without a sincere handshake and letting us now he’ll be checking back in with us from time to time. My wrestling brother came unsteadily over to shake my hand, sneak another beer, and wish us nothing but the best of luck in our endeavors.
Our Doctors had since cashed out and were already snoring away loudly in their tents, as had most of the others in our crew. I sat by the diminishing council fire, smoking a cigar and having another beer and vodka cocktail, ‘Ёрш’; ‘Yorsh’ Tyuma called it. A bit later, it was only Moony, Tyuma and myself left awake. We all sat around the crackling fragrant fire in silence just pondering. The wide skies seemed to put on an extra starry celestial show for us that night.
The next day our comrades would be returning from the Naadam Festival and we would be glad to have them back. It would be the official half-way mark of our Mongolian odyssey, and truthfully, we were tired and could use the help in preparing the burdensome and bad-tempered sandstone slab.
However, before that, Baggi and Shar returned with some good news. The coal company would send over one of their huge wheel loaders and an equally gargantuan coal truck to help us with the transport of our fossil prize back to Ulaanbaatar. The limit on the coal dump truck was 400 tons, so no problem there.
However, the lifting capacity of the wheel loader was around 50 tons.
There was no way around the problem, the block had to be cut into smaller pieces. Besides, even if we could lift the block whole onto the truck, it was an off-road vehicle. It couldn’t make it into Ulaanbaatar on the roads, nor would there be any way to offload the thing once it arrived.
Armed with that news, we attacked the problem with a different perspective. Bones were going to be cut, no way around that. We could either cut the block into roughly equal pieces, documenting every inch of the way. Or we could spend an inordinate amount of time trying to go around this bone and cut around another, hoping to save as much as possible.
Given the scope of the problem and the size of the block, after a lot of debate, it was decided to cut the block into roughly equal 40-50 ton bites. That way the pieces could be handled with available off-road and over the road vehicles. If we trimmed as judiciously as possible, we could get away with 12 more or less equal blocks.
This was one of the only times in my career I was ever distraught over the abundance of fossils.
We laid out a grid pattern that we figured would yield a series of blocks that could be handled. Time being of the essence, rock saws, and much brute force was going to have to be employed. Since we had representatives of each team present, and unanimous agreement on how to proceed, we attacked the block with a vengeance.
By the afternoon, we had 6 blocks sectioned, plastered and trussed on the top side, as well as channeled underneath. We had a block and tackle apparatus that we hoped would be sturdy enough for us to gently turn the blocks over, once we cut out the bottom supports so the swaddling in plaster could continue. However, we were not going to attempt that today and decided to call it quits and wait for reinforcements.
Reinforcements arrived later that afternoon and there was much rejoicing.
Esme returned with many tales of the Naadam Festival, lamenting that I would have truly enjoyed being there. She apologized that we had to be stuck here all alone and just worked while everyone else fucked off. It wasn’t until much later that night we spilled the beans on our own little Naadam.
Our supplies had been replenished and I received a whole new set of core barrels for the bloody core drill. We had fresh food, cold beer, and a few cases of vodka somehow snuck into the larder.
The stay-at-home crew brought everyone up to speed with our logistical problems and presented our solution. They all agreed there was no other rational alternative, and provisions were being made to hire a fleet of semi-trailer trucks to come out and retrieve our bounty. Shar made plans with the mine for just the wheel loader and any portable hydraulics they might have lying around.
There was a bit of consternation with the returnees. Seems that at the last gas stop before the Gobi, there was a crowd of plainly disreputable characters hanging around and asking far too many questions. The locals pointed out that these were cross-border bandits and they loved to waylay convoys or attack scientific excursions. They’d rob everyone blind, steal everything not nailed down, and scoot off across the border back into China.
Dr. Zed and Dr. Seri said they had seen a cloud of dust rising some miles behind our convoy, and they were somewhat apprehensive they might not make it back to camp unmolested. Even so, they were worried they might drop by for a visit.
Tyuma heard all this and came up with a wonderful suggestion. We’d arrange a welcoming party for them. He and I would be instrumental in designing and implementing the party.
Dr. Zed had a clear picture of the bandits and their vehicles, so I took that into account as we made our plans.
It wasn’t terribly elegant, but it would make for the most entertaining display. We had it in place a full half-hour before they showed up and hung about, just out of earshot.
Tyuma, Moony, and I had a series of shallow ditches dug across what passed for a road in these parts. I laid in my Primacord and buried it, whereupon the path was brushed so it couldn’t be seen even by a foot traveler. I had wired up four of these, with the last one connected at its terminus to 5 kilos of C-4, buried out more distant in the desert.
The demo wires were run back to camp and we all returned to doing what we were doing, ignoring our distant soon-to-be visitors.
Tyuma had made up a sign which he was going to post out on the road noting the name and affiliation of our group. It also forbade entry to all but authorized personnel. That way, if they decided on any funny business, they couldn’t say they hadn’t been warned.
Baggi and Shar wander out about 250 meters and post the sign on a convenient cairn of rocks. They take a good look at the folks out brooding in their trucks and cars, just out of range, and confirm they are not locals and are probably bent on no good.
Once Baggi and Shar get back to camp, I make certain my revolver is loaded and in good working order. I galv all the explosive connections one more time.
The miscreants venture over to the sign we just posted and tear it down, making certain we are all seeing the stunning display of their power.
I send Es over to the backside of the excavation, back where Tyuma had parked the UAZ and trailer. He was going to be her protector and ushered her hurriedly into the vehicle. Most of the others departed as well for the safety of cars, trucks, and UAZs, while the team leaders of each group gathered in plain sight.
The bandits charged up and stopped just short of our little surprises. They began howling in their drunken rancor that we should abandon everything and hand over all materials or end up assuming room temperature.
Game on, motherfuckers.
To be continued.
submitted by Rocknocker to Rocknocker [link] [comments]


2019.08.18 08:22 Selutu Kamen Rider Zi-O Over Quartzer Full Story Spoiler

Disclaimer: This is a translation of a post ( https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FKRSTTS%2Fposts%2F1901293990016517&width=500 ) which explains the entire story of Over Quartzer. Just felt like it would be nice for people who speak English to read assuming you haven't seen any other full spoilers elsewhere, especially since Zi-O's final episode comes next week.
_____________________

The whole story can be split into 2 parts. The first is the Drive part, and the second is the main story.
At the start, Sougo seems a Kamen Rider calling himself Zero-One in his dream. Woz IWAE's the birth of this new Kamen Rider, which wakes Sougo up. When he wakes up, he sees news about Nobunaga on the TV and notices Geiz and a Time Mazine being depicted on a painting of one of Nobunaga's battles.
Suddenly, the TV is hacked. Krim appears on the television. Krim actually sent a message through the Drive watch and asked Sougo and co. to head over to the Drive underground base.
At the underground base, they find a cross with a special fragrance on it. Shijima Go appears and fights the group, but a projection of Krim stops them and clears up the misunderstanding.
They find out that someone was trying to eliminate Krim and wipe away Kamen Rider Drive's history, which would cause all Go's memories about his friends to be erased.
Then, Kamen Rider Zamonas appears and steals Krim's cross heirloom before disappearing. They figure out that Zamonas must have headed to the Sengoku period, so they travel back to 1575 according to the date in the news they saw on tv.
In 1575, they meet a Nobunaga, who is completely different from historical records. After causing an attacking Zamonas and Zonjis to retreat, they return to the present and get the Drive and Mach Ridewatches from Krim, causing Go (and Krim?) to lose their memories.
Now, Sougo has finally collected all 20 Ride Watches. Then all of a sudden, all the Ride Watches disappear along with the stand. Someplace somewhere else, a royal celebration was taking place. Woz started to congratulate the event and a throne started to rise. Sougo, Geiz and Tsukuyomi walked in front of the throne and saw SOUGO (Barlckxs) already sitting on it with his subordinates standing beside him.
SOUGO explains that Sougo and his friends were merely tools of the Quartzer, an organization that manages time. Their entire existences were just to make the Heisei Riders willingly give up their power, and Wiz was one of them. Back in 2009, when Schwartz chose Sougo to become king and Sougo completely destroyed the Dai Mazines, he didn't actually destroyed them. Rather, it was the power of SOUGO, Sougo (the main character Zi-O) has always just been a normal high school student.
SOUGO then started up the Dai Mazines to recreate the Heisei history. The Dai Mazines created holes in the sky which started to suck all the Heisei things away. Meanwhile, Sougo gets locked up by the Quartzer. Woz, who comes to visit him, explains that the history and world of Heisei was too chaotic, so the Quartzer wanted to gather all the powers and history on the Heisei Riders on a single rider.
Hearing that, Sougo started to feel depressed, then notices a person in the adjacent cell. That person was no other than Takeshi Kinishi (the main character of Kamen Norider). He tells Sougo that he was a Heisei modified human who wasn't chosen. Although he wasn't able to become a Kamen Rider, he still fought monsters to the very end. As someone who was chosen Sougo must bear the hopes and responsibilities of all those who weren't chosen. While he continued to encourage Sougo, Tsukuyomi and Go suddenly comes and saves Sougo (it is unclear why Go retained his memories).
On the other hand, Geiz disguised himself and stole the 20 Ride Watches. Woz pursued him and the two fought. Although Geiz ended up losing, Geiz managed to convince Woz to betray the Quartzer.
As Sougo and his friends were escaping, he was stopped by the three Quartzer Kamen Riders. Geiz arrives in time and hands Sougo the Grand Zi-O watch. Zi-O fights Barlckxs, but loses. After he gets untransformed, Barlckxs tosses him up towards one of the holes the Dai Mazines created.
While Sougo was unconscious, he dreams of himself playing with his parents. When his parents asked him what he wanted to be when he grew up, he told them that he wanted to be king. At that moment, Oma Zi-O appeared before Sougo and said "You were not born to be king, but has always wanted to be king. Why?"
Sougo recalls the real reason why he wants to be king. It was not to gain the praise and acceptance of others, it was to create a better world. This enlightens Sougo, causing him to gain the Oma Zi-O Rider Watch and transformed into Zi-O Oma Form.
Woz IWAE's the descent of Zi-O Oma Form and rips the Oma Advent Calender in half. The holes in the sky stop suckings things up and the Heisei Riders appear to fight their enemies. Furthermore, Kamen Rider G, the Go Riders, Kamen Rider Brain, Kamen Rider Zangetsu Kachidoki Arms, and even the manga version of Kamen Rider Kuuga all appear with the rest of the Heisei Riders. But then, Woz gets stabbed to death by Barlckxs.
At the end of the battle, Barlckxs uses the Biorider and J ridewatches to become a shield-bearing liquid giant. Zi-O uses King Time Break and the 20 Heisei Riders gather together and defeat Barlckxs, also leaving a "Heisei"-shaped hole on the shield.
Due to Barlcks's defeat, history is rewritten, Geiz and Tsukuyomi disappear after the battle. But for some reason, when he returned to 9 5 Do, Geiz and Tsukuyomi appeared again. Woz was also revived, and a new chapter in history began.
Zonjis is seen surviving the battle and picks up the Robo Rider Ride Watch, but instantly gets defeated by Zero-One using Flying Falcon.

EDIT: Swartz and Sougo's first meeting was in 2009, not 2000. Fixed typo.
submitted by Selutu to KamenRider [link] [comments]


2019.08.04 07:04 Choppedcity Kamen Rider Zi-O Episode 46 Discussion Thread

Episode 45 <---> Episode 47
This post is your place to discuss the weekly Kamen Rider Zi-O episode. Keep all discussion about this episode in this thread, and please share your thoughts in a positive manner. Spoiler tags are required for upcoming content.
LIVE STREAM
EPISODE INFORMATION
Title: 2019:オペレーション・ウォズ (2019: Operation Woz)
Air date: August 4, 2019
Written by: Kento Shimoyama
Directed by: Kyouhei Yamaguchi
LINKS
NEW TO DOWNLOADING EPISODES?
Fansubs are distributed via DDL (Direct Download Links) and torrents, which require a torrent client. For viewing the files you've downloaded PotPlayer is recommended. If you have any questions or need help, feel free to send the mods a private message.
submitted by Choppedcity to KamenRider [link] [comments]


2019.07.16 12:11 NickRen2347 Looking for more info on ancestor from Ireland

I’m trying to find out more about my 4th great grandfather from Ireland, John McCloskey. I don’t know his date of birth; however, I know that he was married to my 4thgrgrandma Bridget Haughey on August 20, 1865 in Magherafelt, County Londonderry (which is currently part of Northern Ireland) I have a photo of the original marriage certificate which I’ll post a link to below. I also don’t know when he passed away.
Some notes about the marriage:
I know I’m a bit short on facts, but John McCloskey was a pretty common name in Ireland back then, and without an approximate age it makes it hard to get anywhere. I’d appreciate any help! I’m interested in finding dates of birth and death, his mother’s name, and possibly information on his parents as well.
John and Bridget’s 1865 Marriage
submitted by NickRen2347 to Genealogy [link] [comments]


2019.07.14 20:23 ToyFred9907106 If there was a Kamen Rider based on Project X Zone(Character Ideas)

Note: I'll edit this post when the real names of the Zero-One Riders get revealed.
Zero-One and Vulcan: Pair Unit. Valkyrie-Solo.
Sougo Tokiwa and Geiz Myoukoin: Pair Unit. Black Woz-Solo.
Sento Kiryu and Ryuga Banjou: Pair Unit.
Kazumi Sawatari and Gentoku Himuro: Pair Unit. Nariaki Utsumi-Solo.
Emu Hojo and Hiiro Kagami: Pair Unit.
Taiga Hanaya and Nico Saiba: Pair Unit.
Kiriya Kujo and Kuroto Dan: Pair Unit.
Parado and Asuna Karino/Poppy Pippopapo: Pair Unit.
Takeru Tenkuji and Makoto Fukami: Pair Unit. Alain-Solo.
Shinnosuke Tomari and Go Shijima: Pair Unit. Chase-Solo.
Kouta Kazuraba and Kaito Kumon: Pair Unit. Zack-Solo.
Takatora Kureshima and Mitzusane Kureshima: Pait Unit. Yoko Minato-Solo.
Hideyasu Jounichi and Oren Pierre Alfonzo: Pair Unit.
Haruto Soma and Kosuke Nitoh: Pair Unit. Mayu Inamori-Solo.
Gentaro Kisaragi and Ryusei Sakuta: Pair Unit. Nadeshiko Misakai-Solo.
Eiji Hino and Shintaro Goto: Pair Unit. Akira Date-Solo.
Shotaro Hidari/Raito Sonozaki(Phillip) and Ryu Terui: Pair Unit.
Tsukasa Kadoya and Daiki Kaito: Pair Unit.
Yusuke Onodera and Natsumi Hikari: Pair Unit.
Wataru Kurenai and Keisuke Nago: Pair Unit. Taiga Nobori-Solo.
Ryotaro Nogami and Yuto Sakurai: Pair Unit. Kotaro Nogami-Solo.
Souji Tendou and Arata Kagami: Pair Unit. Sou Yagurama-Solo.
Daisuke Kazama and Tsurugi Kamishiro: Pair Unit. Shun Kageyama-Solo.
Hitoshi Hidaka and Iori Izumi: Pair Unit.
Tomizo Todayama and Zaomaru Zaitsuhara: Pair Unit. Daisuke Danda-Solo.
Kazuma Kenzaki and Hajime Aikawa: Pair Unit.
Sakuya Tachibana and Mitsuki Kamijo: Pair Unit.
Takumi Inui and Masato Kusaka: Pair Unit. Shuji Mihara-Solo.
Shinji Kido and Ren Akiyama: Pair Unit. Miyuki Tezuka-Solo.
Shouichi Tsugami and Yusuke Godai: Pair Unit. Makoto Hikawa-Solo.
Masaru Aso and Kouji Segawa: Pair Unit. Shin Kazamatsuri-Solo.
Kohtaro Minami and Ryo Murasame: Pair Unit. Kazuya Oki-Solo.
Takeshi Hongo and Hayato Ichimonji: Pair Unit. Shiro Kazami-Solo.
submitted by ToyFred9907106 to KamenRider [link] [comments]


2019.07.05 17:52 OptOut99 Steve Wozniak advises people to get off facebook for privacy concerns

https://www.tmz.com/2019/06/28/steve-wozniak-facebook-eavesdrop-private-conversations-warning/

Don't usually look at TMZ but #deletefacebook hashtag on twitter turned this up. Haven't seen it posted here yet.
Woz doesn't get to recommending most people get off facebook until the very end of the clip.
But its cool because its clear that the Woz is obviously a privacy junkie - he is up to date on that recent news about tracking you via your heartbeat.
submitted by OptOut99 to privacy [link] [comments]


2019.06.16 16:26 alessivs Thoughts on processing books linearly with the aid of Topic scheduling

Hi there. I have received a couple questions over time through private channels regarding an old video I shared: https://www.youtube.com/watch?v=xqdhskJuhCo
I would like to address them here.
For context, I made a really quick demo once about how to go about splitting a book into constituent parts, then place the parts into the pending queue to finally pop them out from there once the previous part was completed. The video remains unlisted because I don't like its quality of delivery and plan to replace it with a better one.
The objectives were:
  1. Advancing through a book in a linear order, where such a thing makes sense (e.g. in many coursebooks).
  2. Process the book piecemeal: the conversion into HTML, especially with multiple columns, figures, math and so on, in many cases can only be manual, so incremental import may be more convenient than upfront conversion (as are many instances of grunt work in practice).
  3. Scale this approach to multiple interspersed books (not actually shown in the video).
For further context, and acknowledgement that it is not the only possible way of incrementally processing books, see the discussion on this subreddit: How do you guys incrementally read book chapters?
In particular, 3 months ago I mentioned a couple other alternatives:
  1. It is possible to let SM "hands-off" decide when to present you the next portion of the book to process (and intervene as needed).
  2. It is possible to use Dismiss and Un-dismiss (Memorize) operations on the book parts you've completed and are about to process, respectively.
Q: Why do you split Topics and not just re-use a single element?
A: Certainly possible, but you'll need a good grasp of how expanding intervals behave by default when clicking "Next" on a Topic, and to re-prioritize (or reschedule over and over) so as to not let (a) the expanding intervals, and (b) Topic overload and outstanding queue pruning, affect your desired speed of learning. (This can be overcome with standard priority and overload management tools)
In addition, in some SuperMemos (e.g. v15 – see our finding) under some system configurations (e.g. IE8, Windows on a virtual machine) operations (e.g. extract) on large elements may be sluggish and the material becomes hard to work with.
Q: Why use the Pending queue at all for book sections? There is Spread.
A: A quick counter-question would be: Have you followed the Spread approach in earnest? Did you finish a book this way without having to re-spread that one book's parts? How about with several books going in parallel?
Spreading unprocessed Topics makes many assumptions about the full extent of the book projected onto your SuperMemo collection, regarding how long it takes you to process each book part and its extracts (and extracts of the extracts...). Spreading, for this use case, will work best with books where sections tend to be uniform in length and difficulty of processing (e.g. uniform reference books, which then again may not be a good example for linear processing); it also assumes an excellent performance tackling each new Topic presented daily (that, or excellent preparation for subsequent use of overload management tools). On the other hand:
  • Use of the Pending queue is unaffected the chaotic nature of planning (bad or lazy days, inaccessibility of an internet resource needed during Topic processing on a given day, etc.) by only concerning itself with the very next book part.
  • With the help of the Pending queue, I'd rather just do one discrete operation (memorize the next pending element) than a chain operation affecting multiple elements (e.g. spreading) at a time.
  • Being a completely separate learning stage, you can more easily fit the Pending queue into your day. For example, my preference is to process it when I have already completed item repetitions and I am not at my brightest (so as to make the best use of my time), and have an internet connection ready (to import pictures or complementing material). Doing so with Memorized elements instead of Pending elements would mean resorting to solutions such as shifting a portion to the end of the outstanding queue when not ready to process them, or substracting them as a subset for later processing. Moreover, with Topic overload (and auto-postpone enabled) some of these memorized elements can fall prey to pruning.
EDIT: It's not that Spread, or other priority and overload management tools, should not be learned and used (they are powerful and extremely useful), but not using them where a less costly alternative is available can save a lot of interactions and clicks, as well as mental strain in the long run. To support this observation, in this video Woz demonstrates a wonderful use of Spread for mass-imported material meant to adopt the memorized status upon import (thus different from the presented use case).
In summary: It seems more natural (i.e. avoids an "impedance mismatch") to use linear processing mechanisms (the Pending queue) when the intent is to advance linearly through material: note that only the introduction of new book sections proceeds linearly with this idea—it does not mean a whole unique or different processing method for the lifetime of elements. Once elements leave their Pending status they can enjoy the same benefits from the SuperMemo algorithm(s) as all other memorized elements.
super_memo threads referenced:
Thread Date Starter
How do you guys incrementally read book chapters? 2019-03-10 u/shaman786
How do i import a book without super memo crashing? 2018-11-08 u/rogne
Small tip: If there are a bunch of elements you can't always review (e.g. they require pen and paper), make a subset file of them and subtract them from your outstanding list 2019-06-08 u/rogne
SuperMemo Video: Importing 15,000 cards from Anki to SuperMemo 18 2019-05-19 u/ijgnord
submitted by alessivs to super_memo [link] [comments]


2019.06.14 19:05 ARX8X [Update] shsh.host, beta/ota blob saving, telegram bot, system info and related tools

This post is a little late.
I've updated shsh.host a few months back but I've never made a post about it. Sorry for being late.
I'll list the new and changed stuff
Future of shsh.host
I want shsh.host to be resourceful and the information should be easily accessible to users, even for a person trying to jailbreak for the first time. Your suggestions will greatly help me in achieving that.

Other tools

System Info
Telegram Jailbreak Bot
Link to the bot
Awesome, as always. Manages and updates everything in the backend and has a huge knowledgebase. Tweaks, jailbreaks, firmware, tools, articles it knows everything and I'm making it more intelligent. You'll occasionally find it doing interacting with people and providing them with information they're asking for or doing dumb stuff like humans. It answers your questions about jailbreak news, tweaks, and other jailbreak related stuff. Screenshot
Some other screenshots : jailbreak command, , device command,
shsh-quicksave - let's you quickly save shsh for devices without you needing to enter anything.
Read more about the bot: https://graph.org/Jailbreak-Bot-Commands-08-18 and there's plenty more that's not documented but you'll find them out while you're in the group or using the bot.
and the channels it manages
Cydia Updates: Posts when a package is updated on popular cydia repositories. (Screenshot)
iOS Releases: Posts when apple starts or stops signing a firmware. It's now being updated to support OTA and beta (Screenshot)
 
We have a telegram group : https://telegram.me/jailbreak
We keep users updated about everything and quiet frequently provide articles on relevant matters (thanks to Nick). The articles are really helpful and lets you learn more about jailbreaks and fix issues yourself. The bot also detects and notifies of any recent jailbreak tool updates automatically.
There's also Jailbreak Notifications channel, manually managed by us : https://telegram.me/jailbreaknotifications
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My Dating Solutions - YouTube PLAYING APEX LEGENDS WITH MY GIRLFRIEND - YouTube Scott The Woz - YouTube Probability Comparison: Sex, Dating and Love - YouTube Game Foods - Scott The Woz - YouTube

What Is Steve Wozniak's Net Worth & Who Are His Spouse and ...

  1. My Dating Solutions - YouTube
  2. PLAYING APEX LEGENDS WITH MY GIRLFRIEND - YouTube
  3. Scott The Woz - YouTube
  4. Probability Comparison: Sex, Dating and Love - YouTube
  5. Game Foods - Scott The Woz - YouTube
  6. Caroline Wozniacki is dating NBA star David Lee - Gossip
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Every now and then the horrendous breakup that Caroline Wozniacki went through crosses my mind, when her fiancé Rory McIlroy, whom she had dated for three years, broke off their engagement over ... Hang out with me live - https://www.twitch.tv/aceu Follow me on Twitter - https://twitter.com/LetMeAce Follow me on Instagram - https://www.instagram.com/win... Dating isn't difficult, especially not with our dating tips! Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. What are the chances of finding the 'Perfect Partner?', What about getting friend-zoned, having multiple partners, getting married or divorce? Perhaps the od... Kathy Griffin and Steve Wozniak: Dating history, News, Affairs, Relationship All the photos are Taken From Google,, thanks to Google.. This video is made for fans around the world who eager to ... Scott finds out what Luigi tastes like. Twitter: https://www.twitter.com/ScottTheWoz Facebook: https://www.facebook.com/ScottTheWoz/ Instagram: https://www.i... Hey all, Scott here. Scott The Woz is a comedic video game centric variety show that focuses on reviews, editorials, retrospectives, and much, much more. New...